.. |
Effects
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
Shaders
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
State
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
Auto.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
BackgroundResources.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
BitMap.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
BufferHolder.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
BufferManager.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
BufferUsageBitmap.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
CacheByRange.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
CommandBufferEncoder.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
CommandBufferPool.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
CommandBufferScoped.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
Constants.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
CounterEvent.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
DepthStencilCache.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
DisposableBuffer.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
DisposableSampler.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
EncoderResources.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
EncoderState.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
EncoderStateManager.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
EnumConversion.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
FenceHolder.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
FormatConverter.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
FormatTable.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
HardwareInfo.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
HashTableSlim.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
HelperShader.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
IdList.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
ImageArray.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
IndexBufferPattern.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
IndexBufferState.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
MetalRenderer.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
MultiFenceHolder.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
PersistentFlushBuffer.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
Pipeline.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
Program.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
ResourceBindingSegment.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
ResourceLayoutBuilder.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
Ryujinx.Graphics.Metal.csproj
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metal: Try and see if this lets VSync turn off.
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2024-12-26 22:46:18 -06:00 |
SamplerHolder.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
StagingBuffer.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
StateCache.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
StringHelper.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
SyncManager.cs
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misc: chore: Use collection expressions everywhere else (except VP9)
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2025-01-26 15:59:11 -06:00 |
Texture.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
TextureArray.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
TextureBase.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
TextureBuffer.cs
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EXPERIMENTAL: Metal backend (#441)
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2024-12-24 00:55:16 -06:00 |
TextureCopy.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |
VertexBufferState.cs
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misc: chore: Use explicit types in Metal project
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2025-01-25 14:06:26 -06:00 |
Window.cs
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misc: chore: Fix object creation in Metal
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2025-01-26 15:26:11 -06:00 |