ryujinx/src/Ryujinx.Graphics.Metal
2025-01-26 15:59:11 -06:00
..
Effects EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Shaders EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
State misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Auto.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
BackgroundResources.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
BitMap.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
BufferHolder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
BufferManager.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
BufferUsageBitmap.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
CacheByRange.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
CommandBufferEncoder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
CommandBufferPool.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
CommandBufferScoped.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Constants.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
CounterEvent.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
DepthStencilCache.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
DisposableBuffer.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
DisposableSampler.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
EncoderResources.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
EncoderState.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
EncoderStateManager.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
EnumConversion.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
FenceHolder.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
FormatConverter.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
FormatTable.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
HardwareInfo.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
HashTableSlim.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
HelperShader.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
IdList.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
ImageArray.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
IndexBufferPattern.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
IndexBufferState.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
MetalRenderer.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
MultiFenceHolder.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
PersistentFlushBuffer.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Pipeline.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
Program.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
ResourceBindingSegment.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
ResourceLayoutBuilder.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Ryujinx.Graphics.Metal.csproj metal: Try and see if this lets VSync turn off. 2024-12-26 22:46:18 -06:00
SamplerHolder.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
StagingBuffer.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
StateCache.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
StringHelper.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
SyncManager.cs misc: chore: Use collection expressions everywhere else (except VP9) 2025-01-26 15:59:11 -06:00
Texture.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
TextureArray.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
TextureBase.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
TextureBuffer.cs EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
TextureCopy.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00
VertexBufferState.cs misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Window.cs misc: chore: Fix object creation in Metal 2025-01-26 15:26:11 -06:00