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https://git.ryujinx.app/ryubing/ryujinx.git
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57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using Ryujinx.Ava.UI.ViewModels;
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using System.Collections.ObjectModel;
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using System.Collections.Specialized;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Models
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{
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public class CheatNode : BaseModel
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{
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private bool _isEnabled = false;
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public ObservableCollection<CheatNode> SubNodes { get; } = [];
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public string CleanName => Name[1..^7];
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public string BuildIdKey => $"{BuildId}-{Name}";
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public bool IsRootNode { get; }
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public string Name { get; }
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public string BuildId { get; }
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public string Path { get; }
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public bool IsEnabled
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{
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get
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{
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if (SubNodes.Count > 0)
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{
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return SubNodes.ToList().TrueForAll(x => x.IsEnabled);
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}
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return _isEnabled;
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}
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set
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{
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foreach (CheatNode cheat in SubNodes)
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{
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cheat.IsEnabled = value;
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cheat.OnPropertyChanged();
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}
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_isEnabled = value;
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}
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}
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public CheatNode(string name, string buildId, string path, bool isRootNode, bool isEnabled = false)
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{
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Name = name;
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BuildId = buildId;
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Path = path;
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IsEnabled = isEnabled;
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IsRootNode = isRootNode;
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SubNodes.CollectionChanged += CheatsList_CollectionChanged;
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}
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private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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OnPropertyChanged(nameof(IsEnabled));
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}
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}
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}
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