ryujinx/src/Ryujinx.HLE/HleConfiguration.cs

278 lines
11 KiB
C#

using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Graphics.GAL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.UI;
using System;
namespace Ryujinx.HLE
{
/// <summary>
/// HLE configuration.
/// </summary>
public class HleConfiguration
{
/// <summary>
/// The virtual file system used by the FS service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal VirtualFileSystem VirtualFileSystem { get; private set; }
/// <summary>
/// The manager for handling a LibHac Horizon instance.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal LibHacHorizonManager LibHacHorizonManager { get; private set; }
/// <summary>
/// The account manager used by the account service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal AccountManager AccountManager { get; private set; }
/// <summary>
/// The content manager used by the NCM service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal ContentManager ContentManager { get; private set; }
/// <summary>
/// The persistent information between run for multi-application capabilities.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
public UserChannelPersistence UserChannelPersistence { get; private set; }
/// <summary>
/// The GPU renderer to use for all GPU operations.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal IRenderer GpuRenderer { get; private set; }
/// <summary>
/// The audio device driver to use for all audio operations.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal IHardwareDeviceDriver AudioDeviceDriver { get; private set; }
/// <summary>
/// The handler for various UI related operations needed outside of HLE.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal IHostUIHandler HostUIHandler { get; private set; }
/// <summary>
/// Control the memory configuration used by the emulation context.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly MemoryConfiguration MemoryConfiguration;
/// <summary>
/// The system language to use in the settings service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly SystemLanguage SystemLanguage;
/// <summary>
/// The system region to use in the settings service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly RegionCode Region;
/// <summary>
/// Control the initial state of the present interval in the SurfaceFlinger service (previously Vsync).
/// </summary>
internal readonly VSyncMode VSyncMode;
/// <summary>
/// Control the custom VSync interval, if enabled and active.
/// </summary>
internal readonly int CustomVSyncInterval;
/// <summary>
/// Control the initial state of the docked mode.
/// </summary>
internal readonly bool EnableDockedMode;
/// <summary>
/// Control if the Profiled Translation Cache (PTC) should be used.
/// </summary>
internal readonly bool EnablePtc;
/// <summary>
/// Control if the guest application should be told that there is a Internet connection available.
/// </summary>
public bool EnableInternetAccess { internal get; set; }
/// <summary>
/// Control LibHac's integrity check level.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly IntegrityCheckLevel FsIntegrityCheckLevel;
/// <summary>
/// Control LibHac's global access logging level. Value must be between 0 and 3.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly int FsGlobalAccessLogMode;
/// <summary>
/// The system time offset to apply to the time service steady and local clocks.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly long SystemTimeOffset;
/// <summary>
/// The system timezone used by the time service.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
internal readonly string TimeZone;
/// <summary>
/// Type of the memory manager used on CPU emulation.
/// </summary>
public MemoryManagerMode MemoryManagerMode { internal get; set; }
#if DEBUG
/// <summary>
/// Control the initial state of the ignore missing services setting.
/// If this is set to true, when a missing service is encountered, it will try to automatically handle it instead of throwing an exception.
/// </summary>
/// TODO: Update this again.
public bool IgnoreMissingServices { get; set; }
#endif
/// <summary>
/// Aspect Ratio applied to the renderer window by the SurfaceFlinger service.
/// </summary>
public AspectRatio AspectRatio { get; set; }
/// <summary>
/// The audio volume level.
/// </summary>
public float AudioVolume { get; set; }
/// <summary>
/// Use Hypervisor over JIT if available.
/// </summary>
internal readonly bool UseHypervisor;
/// <summary>
/// Multiplayer LAN Interface ID (device GUID)
/// </summary>
public string MultiplayerLanInterfaceId { internal get; set; }
/// <summary>
/// Multiplayer Mode
/// </summary>
public MultiplayerMode MultiplayerMode { internal get; set; }
/// <summary>
/// Disable P2P mode
/// </summary>
public bool MultiplayerDisableP2p { internal get; set; }
/// <summary>
/// Multiplayer Passphrase
/// </summary>
public string MultiplayerLdnPassphrase { internal get; set; }
/// <summary>
/// LDN Server
/// </summary>
public string MultiplayerLdnServer { internal get; set; }
/// <summary>
/// An action called when HLE force a refresh of output after docked mode changed.
/// </summary>
public Action RefreshInputConfig { internal get; set; }
/// <summary>
/// The desired hacky workarounds.
/// </summary>
/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
public EnabledDirtyHack[] Hacks { internal get; set; }
public HleConfiguration(MemoryConfiguration memoryConfiguration,
SystemLanguage systemLanguage,
RegionCode region,
VSyncMode vSyncMode,
bool enableDockedMode,
bool enablePtc,
bool enableInternetAccess,
IntegrityCheckLevel fsIntegrityCheckLevel,
int fsGlobalAccessLogMode,
long systemTimeOffset,
string timeZone,
MemoryManagerMode memoryManagerMode,
#if DEBUG
bool ignoreMissingServices,
#endif
AspectRatio aspectRatio,
float audioVolume,
bool useHypervisor,
string multiplayerLanInterfaceId,
MultiplayerMode multiplayerMode,
bool multiplayerDisableP2p,
string multiplayerLdnPassphrase,
string multiplayerLdnServer,
int customVSyncInterval,
EnabledDirtyHack[] dirtyHacks = null)
{
MemoryConfiguration = memoryConfiguration;
SystemLanguage = systemLanguage;
Region = region;
VSyncMode = vSyncMode;
CustomVSyncInterval = customVSyncInterval;
EnableDockedMode = enableDockedMode;
EnablePtc = enablePtc;
EnableInternetAccess = enableInternetAccess;
FsIntegrityCheckLevel = fsIntegrityCheckLevel;
FsGlobalAccessLogMode = fsGlobalAccessLogMode;
SystemTimeOffset = systemTimeOffset;
TimeZone = timeZone;
MemoryManagerMode = memoryManagerMode;
#if DEBUG
IgnoreMissingServices = ignoreMissingServices;
#endif
AspectRatio = aspectRatio;
AudioVolume = audioVolume;
UseHypervisor = useHypervisor;
MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
MultiplayerMode = multiplayerMode;
MultiplayerDisableP2p = multiplayerDisableP2p;
MultiplayerLdnPassphrase = multiplayerLdnPassphrase;
MultiplayerLdnServer = multiplayerLdnServer;
Hacks = dirtyHacks ?? [];
}
/// <summary>
/// Set the pre-configured services to use for this <see cref="HleConfiguration"/> instance.
/// </summary>
public HleConfiguration Configure(
VirtualFileSystem virtualFileSystem,
LibHacHorizonManager libHacHorizonManager,
ContentManager contentManager,
AccountManager accountManager,
UserChannelPersistence userChannelPersistence,
IRenderer gpuRenderer,
IHardwareDeviceDriver audioDeviceDriver,
IHostUIHandler hostUIHandler
)
{
VirtualFileSystem = virtualFileSystem;
LibHacHorizonManager = libHacHorizonManager;
AccountManager = accountManager;
ContentManager = contentManager;
UserChannelPersistence = userChannelPersistence;
GpuRenderer = gpuRenderer;
AudioDeviceDriver = audioDeviceDriver;
HostUIHandler = hostUIHandler;
return this;
}
}
}