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![]() Directly using the Joy-Con pairs native to SDL cause horrible, playability-ruining issues. As such, in order to use dual Joy-Con, we need to make a special handler to merge them into one controller. |
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.. | ||
Ryujinx.Input.SDL2.csproj | ||
SDL2Gamepad.cs | ||
SDL2GamepadDriver.cs | ||
SDL2JoyCon.cs | ||
SDL2JoyConPair.cs | ||
SDL2Keyboard.cs | ||
SDL2Mouse.cs | ||
SDL2MouseDriver.cs | ||
SDLKeyboardDriver.cs |