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This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
42 lines
1 KiB
C#
42 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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abstract class StateCache<T, TDescriptor, THash> : IDisposable where T : IDisposable
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{
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private readonly Dictionary<THash, T> _cache = new();
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protected abstract THash GetHash(TDescriptor descriptor);
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protected abstract T CreateValue(TDescriptor descriptor);
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public void Dispose()
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{
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foreach (T value in _cache.Values)
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{
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value.Dispose();
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}
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GC.SuppressFinalize(this);
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}
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public T GetOrCreate(TDescriptor descriptor)
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{
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var hash = GetHash(descriptor);
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if (_cache.TryGetValue(hash, out T value))
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{
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return value;
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}
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else
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{
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var newValue = CreateValue(descriptor);
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_cache.Add(hash, newValue);
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return newValue;
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}
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}
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}
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}
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