ryujinx/src/Ryujinx.HLE/Utilities/PartitionFileSystemUtils.cs
2025-01-26 15:15:26 -06:00

45 lines
1.2 KiB
C#

using LibHac;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using Ryujinx.HLE.FileSystem;
using System.IO;
namespace Ryujinx.HLE.Utilities
{
public static class PartitionFileSystemUtils
{
public static IFileSystem OpenApplicationFileSystem(string path, VirtualFileSystem fileSystem, bool throwOnFailure = true)
{
FileStream file = File.OpenRead(path);
IFileSystem partitionFileSystem;
if (Path.GetExtension(path).ToLower() == ".xci")
{
partitionFileSystem = new Xci(fileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
}
else
{
PartitionFileSystem pfsTemp = new();
Result initResult = pfsTemp.Initialize(file.AsStorage());
if (throwOnFailure)
{
initResult.ThrowIfFailure();
}
else if (initResult.IsFailure())
{
return null;
}
partitionFileSystem = pfsTemp;
}
fileSystem.ImportTickets(partitionFileSystem);
return partitionFileSystem;
}
}
}