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![]() * Move shader resource descriptor creation out of the backend * Remove now unused code, and other nits * Shader cache version bump * Nits * Set format for bindless image load/store * Fix buffer write flag |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MethodParams.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
ShadowRamControl.cs | ||
Window.cs |