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![]() Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura |
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.. | ||
Commands | ||
Model | ||
Resources | ||
BufferMap.cs | ||
CommandHelper.cs | ||
CommandType.cs | ||
SyncMap.cs | ||
ThreadedHelpers.cs | ||
ThreadedPipeline.cs | ||
ThreadedRenderer.cs | ||
ThreadedWindow.cs |