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AutoDeleteCache.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
FormatInfo.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
FormatTable.cs
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Change packed aliasing formats to UInt (#6358)
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2024-02-24 19:02:20 -03:00 |
ITextureDescriptor.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
Pool.cs
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Add support for large sampler arrays on Vulkan (#6489)
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2024-04-07 18:25:55 -03:00 |
PoolCache.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
ReductionFilter.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
Sampler.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
SamplerDescriptor.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
SamplerMinFilter.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
SamplerMipFilter.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
SamplerPool.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
SamplerPoolCache.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
Texture.cs
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replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
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2024-08-03 19:50:53 +01:00 |
TextureBindingInfo.cs
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Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2024-05-26 13:30:19 -03:00 |
TextureBindingsArrayCache.cs
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Fix NRE when using buffer image array (#7159)
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2024-08-21 00:49:17 +01:00 |
TextureBindingsManager.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
TextureCache.cs
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Implement fast DMA texture to texture copy (#7299)
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2024-09-15 18:12:05 -03:00 |
TextureCompatibility.cs
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Fast D32S8 2D depth texture copy (#6636)
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2024-04-09 14:03:55 -03:00 |
TextureComponent.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureDependency.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
TextureDescriptor.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureDescriptorType.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureGroup.cs
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GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2024-05-19 16:53:37 -03:00 |
TextureGroupHandle.cs
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Make TextureGroup.ClearModified thread safe (#6686)
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2024-05-14 17:06:36 +02:00 |
TextureInfo.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureManager.cs
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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2024-04-22 15:05:55 -03:00 |
TextureMatchQuality.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
TextureMsaaMode.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TexturePool.cs
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Clamp amount of mipmap levels to max allowed for all backends (#7197)
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2024-08-12 17:45:25 -03:00 |
TexturePoolCache.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureScaleMode.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |
TextureSearchFlags.cs
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GPU: Discard data when getting texture before full clear (#5719)
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2023-09-25 23:07:03 +02:00 |
TextureTarget.cs
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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
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2023-07-02 02:47:54 +02:00 |
TextureViewCompatibility.cs
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editorconfig: Set default encoding to UTF-8 (#5793)
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2023-12-04 14:17:13 +01:00 |