ryujinx/src/Ryujinx.Memory/Range/RangeList.cs
LotP1 ce438f7276 implement quickAccess for fast look-up
some values are reused often and will be quicker to access by first checking an array of the last used items.
removed and renamed some older functions.
2025-06-04 02:26:17 +02:00

829 lines
25 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Memory.Range
{
public readonly struct RangeItem<TValue>(TValue value) where TValue : IRange
{
public readonly ulong Address = value.Address;
public readonly ulong EndAddress = value.Address + value.Size;
public readonly TValue Value = value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool OverlapsWith(ulong address, ulong endAddress)
{
return Address < endAddress && address < EndAddress;
}
}
/// <summary>
/// Result of an Overlaps Finder function.
/// </summary>
/// <remarks>
/// startIndex is inclusive.
/// endIndex is exclusive.
/// </remarks>
public readonly struct OverlapResult
{
public readonly int StartIndex = -1;
public readonly int EndIndex = -1;
public int Count => EndIndex - StartIndex;
public OverlapResult(int startIndex, int endIndex)
{
this.StartIndex = startIndex;
this.EndIndex = endIndex;
}
}
/// <summary>
/// Sorted list of ranges that supports binary search.
/// </summary>
/// <typeparam name="T">Type of the range.</typeparam>
public class RangeList<T> : IEnumerable<T> where T : IRange
{
private const int BackingInitialSize = 1024;
private RangeItem<T>[] _items;
private readonly int _backingGrowthSize;
public int Count { get; protected set; }
public readonly ReaderWriterLockSlim Lock = new();
private const int QuickAccessLength = 8;
private int _offset;
private int _count;
private RangeItem<T>[] _quickAccess = new RangeItem<T>[QuickAccessLength];
/// <summary>
/// Creates a new range list.
/// </summary>
/// <param name="backingInitialSize">The initial size of the backing array</param>
public RangeList(int backingInitialSize = BackingInitialSize)
{
_backingGrowthSize = backingInitialSize;
_items = new RangeItem<T>[backingInitialSize];
}
/// <summary>
/// Adds a new item to the list.
/// </summary>
/// <param name="item">The item to be added</param>
public void Add(T item)
{
int index = BinarySearch(item.Address);
if (index < 0)
{
index = ~index;
}
Insert(index, new RangeItem<T>(item));
}
/// <summary>
/// Updates an item's end address on the list. Address must be the same.
/// </summary>
/// <param name="item">The item to be updated</param>
/// <returns>True if the item was located and updated, false otherwise</returns>
protected bool Update(T item)
{
int index = BinarySearchLeftEdge(item.Address);
if (index >= 0)
{
while (index < Count)
{
if (_items[index].Value.Equals(item))
{
_items[index] = new RangeItem<T>(item);
_quickAccess = new RangeItem<T>[QuickAccessLength];
_count = 0;
_offset = 0;
return true;
}
if (_items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void Insert(int index, RangeItem<T> item)
{
if (Count + 1 > _items.Length)
{
Array.Resize(ref _items, _items.Length + _backingGrowthSize);
}
if (index >= Count)
{
if (index == Count)
{
_items[Count++] = item;
}
}
else
{
Array.Copy(_items, index, _items, index + 1, Count - index);
_items[index] = item;
Count++;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected void RemoveAt(int index)
{
if (index < --Count)
{
Array.Copy(_items, index + 1, _items, index, Count - index);
}
_quickAccess = new RangeItem<T>[QuickAccessLength];
_count = 0;
_offset = 0;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void RemoveRange(OverlapResult overlapResult)
{
if (overlapResult.EndIndex < Count)
{
Array.Copy(_items, overlapResult.EndIndex, _items, overlapResult.StartIndex, Count - overlapResult.EndIndex);
Count -= overlapResult.Count;
}
else if (overlapResult.EndIndex == Count)
{
Count = overlapResult.StartIndex;
}
_quickAccess = new RangeItem<T>[QuickAccessLength];
_count = 0;
_offset = 0;
}
/// <summary>
/// Removes an item from the list.
/// </summary>
/// <param name="item">The item to be removed</param>
/// <returns>True if the item was removed, or false if it was not found</returns>
public bool Remove(T item)
{
int index = BinarySearchLeftEdge(item.Address);
if (index >= 0)
{
while (index < Count)
{
if (_items[index].Value.Equals(item))
{
RemoveAt(index);
return true;
}
if (_items[index].Address > item.Address)
{
break;
}
index++;
}
}
return false;
}
/// <summary>
/// Gets an item on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// This has no ordering guarantees of the returned item.
/// It only ensures that the item returned overlaps the specified memory range.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>The overlapping item, or the default value for the type if none found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T FindOverlapFast(ulong address, ulong size)
{
for (int i = 0; i < _quickAccess.Length; i++)
{
ref RangeItem<T> item = ref _quickAccess[(i + _offset) % _quickAccess.Length];
if (item.OverlapsWith(address, address + size))
{
return item.Value;
}
}
int index = BinarySearch(address, address + size);
if (_count < _quickAccess.Length)
{
_quickAccess[_count++] = _items[index];
}
else
{
_quickAccess[_offset++ % _quickAccess.Length] = _items[index];
}
if (index < 0)
{
return default;
}
return _items[index].Value;
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
public OverlapResult FindOverlaps(ulong address, ulong size, ref RangeItem<T>[] output)
{
int outputIndex = 0;
ulong endAddress = address + size;
int startIndex = BinarySearchLeftEdge(address);
if (startIndex < 0)
startIndex = ~startIndex;
int endIndex = -1;
for (int i = startIndex; i < Count; i++)
{
ref RangeItem<T> item = ref _items[i];
if (item.Address >= endAddress)
{
endIndex = i;
break;
}
if (item.OverlapsWith(address, endAddress))
{
outputIndex++;
}
}
if (endIndex == -1 && outputIndex > 0)
{
endIndex = Count;
}
if (outputIndex > 0 && outputIndex == endIndex - startIndex)
{
Array.Resize(ref output, outputIndex);
Array.Copy(_items, endIndex - outputIndex, output, 0, outputIndex);
return new OverlapResult(startIndex, endIndex);
}
else if (outputIndex > 0)
{
Array.Resize(ref output, outputIndex);
int arrIndex = 0;
for (int i = startIndex; i < endIndex; i++)
{
output[arrIndex++] = _items[i];
}
return new OverlapResult(endIndex - outputIndex, endIndex);
}
return new OverlapResult();
}
/// <summary>
/// Gets all items on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of overlapping items found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size, ref RangeItem<T>[] output)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
ulong endAddress = address + size;
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
if (index >= 0)
{
Array.Resize(ref output, endIndex - index);
Array.Copy(_items, index, output, 0, endIndex - index);
}
return new OverlapResult(index, endIndex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OverlapResult FindOverlapsNonOverlappingAsSpan(ulong address, ulong size, out ReadOnlySpan<RangeItem<T>> span)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
ulong endAddress = address + size;
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
if (index >= 0)
{
span = new ReadOnlySpan<RangeItem<T>>(_items, index, endIndex - index);
return new OverlapResult(index, endIndex);
}
span = ReadOnlySpan<RangeItem<T>>.Empty;
return new OverlapResult(index, endIndex);
}
/// <summary>
/// Gets range of all items on the list overlapping the specified memory range.
/// </summary>
/// <remarks>
/// This method only returns correct results if none of the items on the list overlaps with
/// each other. If that is not the case, this method should not be used.
/// This method is faster than the regular method to find all overlaps.
/// </remarks>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size in bytes of the range</param>
/// <returns>Range information of overlapping items found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OverlapResult FindOverlapsNonOverlapping(ulong address, ulong size)
{
// This is a bit faster than FindOverlaps, but only works
// when none of the items on the list overlaps with each other.
ulong endAddress = address + size;
(int index, int endIndex) = BinarySearchEdges(address, endAddress);
return new OverlapResult(index, endIndex);
}
/// <summary>
/// Gets all items on the list with the specified memory address.
/// </summary>
/// <param name="address">Address to find</param>
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
/// <returns>The number of matches found</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public OverlapResult FindOverlaps(ulong address, ref RangeItem<T>[] output)
{
(int index, int endIndex) = BinarySearchEdges(address);
if (index >= 0)
{
Array.Resize(ref output, endIndex - index);
Array.Copy(_items, index, output, 0, endIndex - index);
}
return new OverlapResult(index, endIndex);
}
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Address to find</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BinarySearch(ulong address)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
if (item.Address == address)
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Address to find</param>
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BinarySearchLeftEdge(ulong address)
{
if (Count == 0)
return ~0;
if (Count == 1)
{
ref RangeItem<T> item = ref _items[0];
if (address == item.Address)
{
return 0;
}
if (address < item.Address)
{
return ~0;
}
else
{
return ~1;
}
}
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
bool match = item.Address == address;
if (range == 0)
{
if (match)
return middle;
else if (address < item.Address)
return ~(right);
else
return ~(right + 1);
}
if (match)
{
right = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search on the internal list of items.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private (int, int) BinarySearchEdges(ulong address)
{
if (Count == 0)
return (~0, ~0);
if (Count == 1)
{
ref RangeItem<T> item = ref _items[0];
if (item.Address == address)
{
return (0, 1);
}
if (address < item.Address)
{
return (~0, ~0);
}
else
{
return (~1, ~1);
}
}
int left = 0;
int right = Count - 1;
int leftEdge = -1;
int rightEdgeMatch = -1;
int rightEdgeNoMatch = -1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
bool match = item.Address == address;
if (range == 0)
{
if (match)
{
leftEdge = middle;
break;
}
else if (address < item.Address)
{
return (~right, ~right);
}
else
{
return (~(right + 1), ~(right + 1));
}
}
if (match)
{
right = middle;
if (rightEdgeMatch == -1)
rightEdgeMatch = middle;
}
else if (address < item.Address)
{
right = middle - 1;
rightEdgeNoMatch = middle;
}
else
{
left = middle + 1;
}
}
if (left > right)
{
return (~left, ~left);
}
if (rightEdgeMatch == -1)
{
return (leftEdge, leftEdge + 1);
}
left = rightEdgeMatch;
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
while (left <= right)
{
int range = right - left;
int middle = right - (range >> 1);
ref RangeItem<T> item = ref _items[middle];
bool match = item.Address == address;
if (range == 0)
{
if (match)
return (leftEdge, middle + 1);
else
return (leftEdge, middle);
}
if (match)
{
left = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return (leftEdge, right + 1);
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int BinarySearch(ulong address, ulong endAddress)
{
int left = 0;
int right = Count - 1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
if (item.OverlapsWith(address, endAddress))
{
return middle;
}
if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return ~left;
}
/// <summary>
/// Performs binary search for items overlapping a given memory range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="endAddress">End address of the range</param>
/// <returns>List index of the left-most item that overlaps, or complement index of nearest item with lower value on the list</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private (int, int) BinarySearchEdges(ulong address, ulong endAddress)
{
if (Count == 0)
return (~0, ~0);
if (Count == 1)
{
ref RangeItem<T> item = ref _items[0];
if (item.OverlapsWith(address, endAddress))
{
return (0, 1);
}
if (address < item.Address)
{
return (~0, ~0);
}
else
{
return (~1, ~1);
}
}
int left = 0;
int right = Count - 1;
int leftEdge = -1;
int rightEdgeMatch = -1;
int rightEdgeNoMatch = -1;
while (left <= right)
{
int range = right - left;
int middle = left + (range >> 1);
ref RangeItem<T> item = ref _items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
{
leftEdge = middle;
break;
}
else if (address < item.Address)
{
return (~right, ~right);
}
else
{
return (~(right + 1), ~(right + 1));
}
}
if (match)
{
right = middle;
if (rightEdgeMatch == -1)
rightEdgeMatch = middle;
}
else if (address < item.Address)
{
right = middle - 1;
rightEdgeNoMatch = middle;
}
else
{
left = middle + 1;
}
}
if (left > right)
{
return (~left, ~left);
}
if (rightEdgeMatch == -1)
{
return (leftEdge, leftEdge + 1);
}
left = rightEdgeMatch;
right = rightEdgeNoMatch > 0 ? rightEdgeNoMatch : Count - 1;
while (left <= right)
{
int range = right - left;
int middle = right - (range >> 1);
ref RangeItem<T> item = ref _items[middle];
bool match = item.OverlapsWith(address, endAddress);
if (range == 0)
{
if (match)
return (leftEdge, middle + 1);
else
return (leftEdge, middle);
}
if (match)
{
left = middle;
}
else if (address < item.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return (leftEdge, right + 1);
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return _items[i].Value;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return _items[i].Value;
}
}
}
}