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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class StatusUpdatedEventArgs : EventArgs
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{
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public string VSyncMode { get; }
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public string VolumeStatus { get; }
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public string AspectRatio { get; }
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public string DockedMode { get; }
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public string FifoStatus { get; }
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public string GameStatus { get; }
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public uint ShaderCount { get; }
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public StatusUpdatedEventArgs(string vSyncMode, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
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{
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VSyncMode = vSyncMode;
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VolumeStatus = volumeStatus;
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DockedMode = dockedMode;
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AspectRatio = aspectRatio;
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GameStatus = gameStatus;
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FifoStatus = fifoStatus;
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ShaderCount = shaderCount;
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}
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public override bool Equals(object obj)
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{
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if (obj is not StatusUpdatedEventArgs suea) return false;
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return
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VSyncMode == suea.VSyncMode &&
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VolumeStatus == suea.VolumeStatus &&
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DockedMode == suea.DockedMode &&
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AspectRatio == suea.AspectRatio &&
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GameStatus == suea.GameStatus &&
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FifoStatus == suea.FifoStatus &&
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ShaderCount == suea.ShaderCount;
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}
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public override int GetHashCode()
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=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
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}
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}
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