ryujinx/src/Ryujinx/UI/Models/StatusUpdatedEventArgs.cs

43 lines
1.5 KiB
C#

using System;
namespace Ryujinx.Ava.UI.Models
{
internal class StatusUpdatedEventArgs : EventArgs
{
public string VSyncMode { get; }
public string VolumeStatus { get; }
public string AspectRatio { get; }
public string DockedMode { get; }
public string FifoStatus { get; }
public string GameStatus { get; }
public uint ShaderCount { get; }
public StatusUpdatedEventArgs(string vSyncMode, string volumeStatus, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, uint shaderCount)
{
VSyncMode = vSyncMode;
VolumeStatus = volumeStatus;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
public override bool Equals(object obj)
{
if (obj is not StatusUpdatedEventArgs suea) return false;
return
VSyncMode == suea.VSyncMode &&
VolumeStatus == suea.VolumeStatus &&
DockedMode == suea.DockedMode &&
AspectRatio == suea.AspectRatio &&
GameStatus == suea.GameStatus &&
FifoStatus == suea.FifoStatus &&
ShaderCount == suea.ShaderCount;
}
public override int GetHashCode()
=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
}
}