ryujinx/src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml.cs
Vova f2329d0e8a Fixed bug with turning off active gamepad (independent profiles)
When switching profiles, if the profile does not belong to the gamepad itself, the gamepad began to be displayed as turned off.
Fixed a bug where the return button did not return the initially selected gamepad
2025-03-06 14:52:30 +10:00

255 lines
12 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System.Collections.Generic;
using System;
using Button = Ryujinx.Input.Button;
using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class KeyboardInputView : RyujinxControl<KeyboardInputViewModel>
{
private ButtonKeyAssigner _currentAssigner;
public KeyboardInputView()
{
InitializeComponent();
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
{
if (visual is ToggleButton button and not CheckBox)
{
button.IsCheckedChanged += Button_IsCheckedChanged;
}
}
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
{
base.OnPointerReleased(e);
if (_currentAssigner is { ToggledButton.IsPointerOver: false })
{
_currentAssigner.Cancel();
}
}
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
{
if (sender is not ToggleButton button)
return;
if (button.IsChecked is true)
{
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
{
return;
}
if (_currentAssigner == null)
{
_currentAssigner = new ButtonKeyAssigner(button);
Focus(NavigationMethod.Pointer);
PointerPressed += MouseClick;
IKeyboard keyboard =
(IKeyboard)ViewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
IButtonAssigner assigner =
new KeyboardKeyAssigner((IKeyboard)ViewModel.ParentModel.SelectedGamepad);
_currentAssigner.ButtonAssigned += (_, be) =>
{
if (be.ButtonValue.HasValue)
{
Button buttonValue = be.ButtonValue.Value;
ViewModel.ParentModel.IsModified = true;
switch (button.Name)
{
case "ButtonZl":
ViewModel.Config.ButtonZl = buttonValue.AsHidType<Key>();
break;
case "ButtonL":
ViewModel.Config.ButtonL = buttonValue.AsHidType<Key>();
break;
case "ButtonMinus":
ViewModel.Config.ButtonMinus = buttonValue.AsHidType<Key>();
break;
case "LeftStickButton":
ViewModel.Config.LeftStickButton = buttonValue.AsHidType<Key>();
break;
case "LeftStickUp":
ViewModel.Config.LeftStickUp = buttonValue.AsHidType<Key>();
break;
case "LeftStickDown":
ViewModel.Config.LeftStickDown = buttonValue.AsHidType<Key>();
break;
case "LeftStickRight":
ViewModel.Config.LeftStickRight = buttonValue.AsHidType<Key>();
break;
case "LeftStickLeft":
ViewModel.Config.LeftStickLeft = buttonValue.AsHidType<Key>();
break;
case "DpadUp":
ViewModel.Config.DpadUp = buttonValue.AsHidType<Key>();
break;
case "DpadDown":
ViewModel.Config.DpadDown = buttonValue.AsHidType<Key>();
break;
case "DpadLeft":
ViewModel.Config.DpadLeft = buttonValue.AsHidType<Key>();
break;
case "DpadRight":
ViewModel.Config.DpadRight = buttonValue.AsHidType<Key>();
break;
case "LeftButtonSr":
ViewModel.Config.LeftButtonSr = buttonValue.AsHidType<Key>();
break;
case "LeftButtonSl":
ViewModel.Config.LeftButtonSl = buttonValue.AsHidType<Key>();
break;
case "RightButtonSr":
ViewModel.Config.RightButtonSr = buttonValue.AsHidType<Key>();
break;
case "RightButtonSl":
ViewModel.Config.RightButtonSl = buttonValue.AsHidType<Key>();
break;
case "ButtonZr":
ViewModel.Config.ButtonZr = buttonValue.AsHidType<Key>();
break;
case "ButtonR":
ViewModel.Config.ButtonR = buttonValue.AsHidType<Key>();
break;
case "ButtonPlus":
ViewModel.Config.ButtonPlus = buttonValue.AsHidType<Key>();
break;
case "ButtonA":
ViewModel.Config.ButtonA = buttonValue.AsHidType<Key>();
break;
case "ButtonB":
ViewModel.Config.ButtonB = buttonValue.AsHidType<Key>();
break;
case "ButtonX":
ViewModel.Config.ButtonX = buttonValue.AsHidType<Key>();
break;
case "ButtonY":
ViewModel.Config.ButtonY = buttonValue.AsHidType<Key>();
break;
case "RightStickButton":
ViewModel.Config.RightStickButton = buttonValue.AsHidType<Key>();
break;
case "RightStickUp":
ViewModel.Config.RightStickUp = buttonValue.AsHidType<Key>();
break;
case "RightStickDown":
ViewModel.Config.RightStickDown = buttonValue.AsHidType<Key>();
break;
case "RightStickRight":
ViewModel.Config.RightStickRight = buttonValue.AsHidType<Key>();
break;
case "RightStickLeft":
ViewModel.Config.RightStickLeft = buttonValue.AsHidType<Key>();
break;
}
}
};
_currentAssigner.GetInputAndAssign(assigner, keyboard);
}
else
{
if (_currentAssigner != null)
{
_currentAssigner.Cancel();
_currentAssigner = null;
button.IsChecked = false;
}
}
}
else
{
_currentAssigner?.Cancel();
_currentAssigner = null;
}
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
bool shouldRemoveBinding = e.GetCurrentPoint(this).Properties.IsRightButtonPressed;
if (shouldRemoveBinding)
{
DeleteBind();
}
_currentAssigner?.Cancel(shouldUnbind);
PointerPressed -= MouseClick;
}
private void DeleteBind()
{
if (_currentAssigner != null)
{
Dictionary<string, Action> buttonActions = new Dictionary<string, Action>
{
{ "ButtonZl", () => ViewModel.Config.ButtonZl = Key.Unbound },
{ "ButtonL", () => ViewModel.Config.ButtonL = Key.Unbound },
{ "ButtonMinus", () => ViewModel.Config.ButtonMinus = Key.Unbound },
{ "LeftStickButton", () => ViewModel.Config.LeftStickButton = Key.Unbound },
{ "LeftStickUp", () => ViewModel.Config.LeftStickUp = Key.Unbound },
{ "LeftStickDown", () => ViewModel.Config.LeftStickDown = Key.Unbound },
{ "LeftStickRight", () => ViewModel.Config.LeftStickRight = Key.Unbound },
{ "LeftStickLeft", () => ViewModel.Config.LeftStickLeft = Key.Unbound },
{ "DpadUp", () => ViewModel.Config.DpadUp = Key.Unbound },
{ "DpadDown", () => ViewModel.Config.DpadDown = Key.Unbound },
{ "DpadLeft", () => ViewModel.Config.DpadLeft = Key.Unbound },
{ "DpadRight", () => ViewModel.Config.DpadRight = Key.Unbound },
{ "LeftButtonSr", () => ViewModel.Config.LeftButtonSr = Key.Unbound },
{ "LeftButtonSl", () => ViewModel.Config.LeftButtonSl = Key.Unbound },
{ "RightButtonSr", () => ViewModel.Config.RightButtonSr = Key.Unbound },
{ "RightButtonSl", () => ViewModel.Config.RightButtonSl = Key.Unbound },
{ "ButtonZr", () => ViewModel.Config.ButtonZr = Key.Unbound },
{ "ButtonR", () => ViewModel.Config.ButtonR = Key.Unbound },
{ "ButtonPlus", () => ViewModel.Config.ButtonPlus = Key.Unbound },
{ "ButtonA", () => ViewModel.Config.ButtonA = Key.Unbound },
{ "ButtonB", () => ViewModel.Config.ButtonB = Key.Unbound },
{ "ButtonX", () => ViewModel.Config.ButtonX = Key.Unbound },
{ "ButtonY", () => ViewModel.Config.ButtonY = Key.Unbound },
{ "RightStickButton", () => ViewModel.Config.RightStickButton = Key.Unbound },
{ "RightStickUp", () => ViewModel.Config.RightStickUp = Key.Unbound },
{ "RightStickDown", () => ViewModel.Config.RightStickDown = Key.Unbound },
{ "RightStickRight", () => ViewModel.Config.RightStickRight = Key.Unbound },
{ "RightStickLeft", () => ViewModel.Config.RightStickLeft = Key.Unbound }
};
if (buttonActions.TryGetValue(_currentAssigner.ToggledButton.Name, out Action action))
{
action();
ViewModel.ParentModel.IsModified = true;
}
}
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
_currentAssigner?.Cancel();
_currentAssigner = null;
}
}
}