mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-05-10 23:37:43 +02:00

* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
113 lines
3.2 KiB
C#
113 lines
3.2 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL.Image
|
|
{
|
|
class TextureBuffer : TextureBase, ITexture
|
|
{
|
|
private OpenGLRenderer _renderer;
|
|
private int _bufferOffset;
|
|
private int _bufferSize;
|
|
private int _bufferCount;
|
|
|
|
private BufferHandle _buffer;
|
|
|
|
public TextureBuffer(OpenGLRenderer renderer, TextureCreateInfo info) : base(info)
|
|
{
|
|
_renderer = renderer;
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData()
|
|
{
|
|
return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
|
|
}
|
|
|
|
public PinnedSpan<byte> GetData(int layer, int level)
|
|
{
|
|
return GetData();
|
|
}
|
|
|
|
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data)
|
|
{
|
|
var dataSpan = data.AsSpan();
|
|
|
|
Buffer.SetData(_buffer, _bufferOffset, dataSpan.Slice(0, Math.Min(dataSpan.Length, _bufferSize)));
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
|
{
|
|
throw new NotSupportedException();
|
|
}
|
|
|
|
public void SetStorage(BufferRange buffer)
|
|
{
|
|
if (_buffer != BufferHandle.Null &&
|
|
_buffer == buffer.Handle &&
|
|
buffer.Offset == _bufferOffset &&
|
|
buffer.Size == _bufferSize &&
|
|
_renderer.BufferCount == _bufferCount)
|
|
{
|
|
// Only rebind the buffer when more have been created.
|
|
return;
|
|
}
|
|
|
|
_buffer = buffer.Handle;
|
|
_bufferOffset = buffer.Offset;
|
|
_bufferSize = buffer.Size;
|
|
_bufferCount = _renderer.BufferCount;
|
|
|
|
Bind(0);
|
|
|
|
SizedInternalFormat format = (SizedInternalFormat)FormatTable.GetFormatInfo(Info.Format).PixelInternalFormat;
|
|
|
|
GL.TexBufferRange(TextureBufferTarget.TextureBuffer, format, _buffer.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (Handle != 0)
|
|
{
|
|
GL.DeleteTexture(Handle);
|
|
|
|
Handle = 0;
|
|
}
|
|
}
|
|
|
|
public void Release()
|
|
{
|
|
Dispose();
|
|
}
|
|
}
|
|
}
|