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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
11 lines
No EOL
206 B
C#
11 lines
No EOL
206 B
C#
using System;
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namespace Ryujinx.HLE.Gpu.Exceptions
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{
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class GpuException : Exception
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{
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public GpuException() : base() { }
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public GpuException(string ExMsg) : base(ExMsg) { }
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}
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} |