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![]() * Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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.. | ||
Display.cs | ||
GbpBuffer.cs | ||
IApplicationDisplayService.cs | ||
IApplicationRootService.cs | ||
IHOSBinderDriver.cs | ||
IManagerDisplayService.cs | ||
IManagerRootService.cs | ||
ISystemDisplayService.cs | ||
ISystemRootService.cs | ||
NvFlinger.cs | ||
Parcel.cs |