ryujinx/src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
gdkchan eb8132b627
Change image format view handling to allow view incompatible formats (#7311)
* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
2024-09-17 15:52:30 -03:00

59 lines
1.8 KiB
C#

using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Memory.Range;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A buffer binding to apply to a buffer texture array element.
/// </summary>
readonly struct BufferTextureArrayBinding<T>
{
/// <summary>
/// Backend texture or image array.
/// </summary>
public T Array { get; }
/// <summary>
/// The buffer texture.
/// </summary>
public ITexture Texture { get; }
/// <summary>
/// Physical ranges of memory where the buffer texture data is located.
/// </summary>
public MultiRange Range { get; }
/// <summary>
/// The image or sampler binding info for the buffer texture.
/// </summary>
public TextureBindingInfo BindingInfo { get; }
/// <summary>
/// Index of the binding on the array.
/// </summary>
public int Index { get; }
/// <summary>
/// Create a new buffer texture binding.
/// </summary>
/// <param name="array">Array</param>
/// <param name="texture">Buffer texture</param>
/// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
/// <param name="bindingInfo">Binding info</param>
/// <param name="index">Index of the binding on the array</param>
public BufferTextureArrayBinding(
T array,
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index)
{
Array = array;
Texture = texture;
Range = range;
BindingInfo = bindingInfo;
Index = index;
}
}
}