..
ARMeilleure
misc: chore: Use explicit types in ARMeilleure project
2025-01-25 14:01:13 -06:00
Ryujinx
Fix LED turning on in input settings, despite TurnOffLed being set to true ( #583 )
2025-01-25 17:15:17 -06:00
Ryujinx.Audio
misc: chore: Use explicit types in audio projects
2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.OpenAL
Migrate to .NET 9 ( #198 )
2024-12-19 18:52:25 -06:00
Ryujinx.Audio.Backends.SDL2
misc: chore: Use explicit types in audio projects
2025-01-25 14:03:38 -06:00
Ryujinx.Audio.Backends.SoundIo
misc: chore: Use explicit types in audio projects
2025-01-25 14:03:38 -06:00
Ryujinx.BuildValidationTasks
misc: prefix ValidationTask with I, it's an interface
2024-12-30 20:57:18 -06:00
Ryujinx.Common
misc: chore: Use explicit types in Tests projects
2025-01-25 14:15:47 -06:00
Ryujinx.Cpu
misc: chore: Use explicit types in CPU project
2025-01-25 14:04:43 -06:00
Ryujinx.Graphics.Device
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.GAL
misc: chore: Use explicit types in GAL
2025-01-25 14:14:40 -06:00
Ryujinx.Graphics.Gpu
misc: chore: Use explicit types in GPU, Device, and Host1x projects
2025-01-25 14:05:44 -06:00
Ryujinx.Graphics.Host1x
misc: chore: Use explicit types in Metal project
2025-01-25 14:06:26 -06:00
Ryujinx.Graphics.Metal
misc: chore: Use explicit types in Metal project
2025-01-25 14:06:26 -06:00
Ryujinx.Graphics.Metal.SharpMetalExtensions
misc: Use selector fields
2024-12-27 21:31:46 -06:00
Ryujinx.Graphics.Nvdec
misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts)
2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.FFmpeg
misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts)
2025-01-25 14:07:20 -06:00
Ryujinx.Graphics.Nvdec.Vp9
misc: this is C# XMLdocs not Javadocs
2024-12-28 22:08:37 -06:00
Ryujinx.Graphics.OpenGL
misc: chore: Use explicit types in OpenGL project
2025-01-25 14:12:37 -06:00
Ryujinx.Graphics.Shader
misc: chore: Use explicit types in Shader project
2025-01-25 14:07:59 -06:00
Ryujinx.Graphics.Texture
misc: chore: Use explicit types in Texture & Vic
2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Vic
misc: chore: Use explicit types in Texture & Vic
2025-01-25 14:08:35 -06:00
Ryujinx.Graphics.Video
Migrate to .NET 9 ( #198 )
2024-12-19 18:52:25 -06:00
Ryujinx.Graphics.Vulkan
misc: chore: Use explicit types in Vulkan project
2025-01-25 14:12:17 -06:00
Ryujinx.HLE
misc: chore: Use explicit types in HLE project
2025-01-25 14:13:18 -06:00
Ryujinx.HLE.Generators
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Ryujinx.Horizon
misc: chore: Use explicit types in Horizon project
2025-01-25 14:14:13 -06:00
Ryujinx.Horizon.Common
Migrate to .NET 9 ( #198 )
2024-12-19 18:52:25 -06:00
Ryujinx.Horizon.Generators
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Ryujinx.Horizon.Kernel.Generators
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Ryujinx.Input
misc: chore: Use explicit types in input projects
2025-01-25 14:09:05 -06:00
Ryujinx.Input.SDL2
misc: chore: Use explicit types in input projects
2025-01-25 14:09:05 -06:00
Ryujinx.Memory
misc: chore: Use explicit types in Memory project
2025-01-25 14:09:36 -06:00
Ryujinx.SDL2.Common
misc: chore: move Rainbow updating to a separate task started/stopped as needed
2025-01-24 23:06:59 -06:00
Ryujinx.ShaderTools
EXPERIMENTAL: Metal backend ( #441 )
2024-12-24 00:55:16 -06:00
Ryujinx.Tests
misc: chore: Use explicit types in Tests projects
2025-01-25 14:15:47 -06:00
Ryujinx.Tests.Memory
Migrate to .NET 9 ( #198 )
2024-12-19 18:52:25 -06:00
Ryujinx.Tests.Unicorn
Migrate to .NET 9 ( #198 )
2024-12-19 18:52:25 -06:00
Ryujinx.UI.LocaleGenerator
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00
Spv.Generator
misc: chore: Use explicit types in Generator projects
2025-01-25 14:11:46 -06:00