ryujinx/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs

446 lines
24 KiB
C#

using Avalonia.Media;
using Gommon;
using Ryujinx.Ava.Systems.Configuration.System;
using Ryujinx.Ava.Systems.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
using RyuLogger = Ryujinx.Common.Logging.Logger;
namespace Ryujinx.Ava.Systems.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat cff, string configurationFilePath, string titleId = "")
{
bool configurationFileUpdated = false;
bool shouldLoadFromFile = string.IsNullOrEmpty(titleId);
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
RyuLogger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {cff.Version}, loading default.");
LoadDefault();
}
foreach ((int newVersion, Action<ConfigurationFileFormat> migratorFunction)
in _migrations.OrderBy(x => x.Key))
{
if (cff.Version >= newVersion)
continue;
RyuLogger.Warning?.Print(LogClass.Application,
$"Outdated configuration version {cff.Version}, migrating to version {newVersion}.");
migratorFunction(cff);
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
UpdateCheckerType.Value = shouldLoadFromFile ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only
FocusLostActionType.Value = cff.FocusLostActionType;
ShowConfirmExit.Value = shouldLoadFromFile ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = shouldLoadFromFile ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowOldUI.Value = shouldLoadFromFile ? cff.ShowTitleBar : ShowOldUI.Value; // Get from global config only
EnableHardwareAcceleration.Value = shouldLoadFromFile ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = cff.HideCursor;
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub;
Logger.EnableInfo.Value = cff.LoggingEnableInfo;
Logger.EnableWarn.Value = cff.LoggingEnableWarn;
Logger.EnableError.Value = cff.LoggingEnableError;
Logger.EnableTrace.Value = cff.LoggingEnableTrace;
Logger.EnableGuest.Value = cff.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = cff.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = cff.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = cff.LoggingGraphicsDebugLevel;
Graphics.ResScale.Value = cff.ResScale;
Graphics.ResScaleCustom.Value = cff.ResScaleCustom;
Graphics.MaxAnisotropy.Value = cff.MaxAnisotropy;
Graphics.AspectRatio.Value = cff.AspectRatio;
Graphics.ShadersDumpPath.Value = cff.GraphicsShadersDumpPath;
Graphics.BackendThreading.Value = cff.BackendThreading;
Graphics.GraphicsBackend.Value = cff.GraphicsBackend;
Graphics.PreferredGpu.Value = cff.PreferredGpu;
Graphics.AntiAliasing.Value = cff.AntiAliasing;
Graphics.ScalingFilter.Value = cff.ScalingFilter;
Graphics.ScalingFilterLevel.Value = cff.ScalingFilterLevel;
Graphics.VSyncMode.Value = cff.VSyncMode;
Graphics.EnableCustomVSyncInterval.Value = cff.EnableCustomVSyncInterval;
Graphics.CustomVSyncInterval.Value = cff.CustomVSyncInterval;
Graphics.EnableShaderCache.Value = cff.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = cff.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = cff.EnableMacroHLE;
Graphics.EnableColorSpacePassthrough.Value = cff.EnableColorSpacePassthrough;
System.Language.Value = cff.SystemLanguage;
System.Region.Value = cff.SystemRegion;
System.TimeZone.Value = cff.SystemTimeZone;
System.SystemTimeOffset.Value = shouldLoadFromFile ? cff.SystemTimeOffset : System.SystemTimeOffset.Value; // Get from global config only
System.MatchSystemTime.Value = shouldLoadFromFile ? cff.MatchSystemTime : System.MatchSystemTime.Value; // Get from global config only
System.EnableDockedMode.Value = cff.DockedMode;
System.EnablePtc.Value = cff.EnablePtc;
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
System.EnableInternetAccess.Value = cff.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = cff.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = cff.FsGlobalAccessLogMode;
System.AudioBackend.Value = cff.AudioBackend;
System.AudioVolume.Value = cff.AudioVolume;
System.MemoryManagerMode.Value = cff.MemoryManagerMode;
System.DramSize.Value = cff.DramSize;
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = shouldLoadFromFile ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
UI.GuiColumns.AppColumn.Value = shouldLoadFromFile ? cff.GuiColumns.AppColumn : UI.GuiColumns.AppColumn.Value;
UI.GuiColumns.DevColumn.Value = shouldLoadFromFile ? cff.GuiColumns.DevColumn : UI.GuiColumns.DevColumn.Value;
UI.GuiColumns.VersionColumn.Value = shouldLoadFromFile ? cff.GuiColumns.VersionColumn : UI.GuiColumns.VersionColumn.Value;
UI.GuiColumns.TimePlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.TimePlayedColumn : UI.GuiColumns.TimePlayedColumn.Value;
UI.GuiColumns.LastPlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.LastPlayedColumn : UI.GuiColumns.LastPlayedColumn.Value;
UI.GuiColumns.FileExtColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileExtColumn : UI.GuiColumns.FileExtColumn.Value;
UI.GuiColumns.FileSizeColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileSizeColumn : UI.GuiColumns.FileSizeColumn.Value;
UI.GuiColumns.PathColumn.Value = shouldLoadFromFile ? cff.GuiColumns.PathColumn : UI.GuiColumns.PathColumn.Value;
UI.ColumnSort.SortColumnId.Value = shouldLoadFromFile ? cff.ColumnSort.SortColumnId : UI.ColumnSort.SortColumnId.Value;
UI.ColumnSort.SortAscending.Value = shouldLoadFromFile ? cff.ColumnSort.SortAscending : UI.ColumnSort.SortAscending.Value;
UI.GameDirs.Value = shouldLoadFromFile ? cff.GameDirs : UI.GameDirs.Value;
UI.AutoloadDirs.Value = shouldLoadFromFile ? (cff.AutoloadDirs ?? []) : UI.AutoloadDirs.Value;
UI.ShownFileTypes.NSP.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSP : UI.ShownFileTypes.NSP.Value;
UI.ShownFileTypes.PFS0.Value = shouldLoadFromFile ? cff.ShownFileTypes.PFS0 : UI.ShownFileTypes.PFS0.Value;
UI.ShownFileTypes.XCI.Value = shouldLoadFromFile ? cff.ShownFileTypes.XCI : UI.ShownFileTypes.XCI.Value;
UI.ShownFileTypes.NCA.Value = shouldLoadFromFile ? cff.ShownFileTypes.NCA : UI.ShownFileTypes.NCA.Value;
UI.ShownFileTypes.NRO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NRO : UI.ShownFileTypes.NRO.Value;
UI.ShownFileTypes.NSO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = shouldLoadFromFile ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = shouldLoadFromFile ? cff.BaseStyle : UI.BaseStyle.Value;
UI.GameListViewMode.Value = shouldLoadFromFile ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = shouldLoadFromFile ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = shouldLoadFromFile ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;
UI.GridSize.Value = shouldLoadFromFile ? cff.GridSize : UI.GridSize.Value;
UI.ApplicationSort.Value = shouldLoadFromFile ? cff.ApplicationSort : UI.ApplicationSort.Value;
UI.StartFullscreen.Value = shouldLoadFromFile ? cff.StartFullscreen : UI.StartFullscreen.Value;
UI.StartNoUI.Value = shouldLoadFromFile ? cff.StartNoUI : UI.StartNoUI.Value;
UI.ShowConsole.Value = shouldLoadFromFile ? cff.ShowConsole : UI.ShowConsole.Value;
UI.WindowStartup.WindowSizeWidth.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeWidth : UI.WindowStartup.WindowSizeWidth.Value;
UI.WindowStartup.WindowSizeHeight.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeHeight : UI.WindowStartup.WindowSizeHeight.Value;
UI.WindowStartup.WindowPositionX.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionX : UI.WindowStartup.WindowPositionX.Value;
UI.WindowStartup.WindowPositionY.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionY : UI.WindowStartup.WindowPositionY.Value;
UI.WindowStartup.WindowMaximized.Value = shouldLoadFromFile ? cff.WindowStartup.WindowMaximized : UI.WindowStartup.WindowMaximized.Value;
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];
Hid.RainbowSpeed.Value = cff.RainbowSpeed;
Multiplayer.LanInterfaceId.Value = cff.MultiplayerLanInterfaceId;
Multiplayer.Mode.Value = cff.MultiplayerMode;
Multiplayer.DisableP2p.Value = cff.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = cff.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = cff.LdnServer;
{
Hacks.ShowDirtyHacks.Value = cff.ShowDirtyHacks;
DirtyHacks hacks = new (cff.DirtyHacks ?? []);
Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix);
Hacks.EnableShaderTranslationDelay.Value = hacks.IsEnabled(DirtyHack.ShaderTranslationDelay);
Hacks.ShaderTranslationDelay.Value = hacks[DirtyHack.ShaderTranslationDelay].CoerceAtLeast(0);
}
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
RyuLogger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
private static readonly Dictionary<int, Action<ConfigurationFileFormat>> _migrations =
Collections.NewDictionary<int, Action<ConfigurationFileFormat>>(
(2, static cff => cff.SystemRegion = Region.USA),
(3, static cff => cff.SystemTimeZone = "UTC"),
(4, static cff => cff.MaxAnisotropy = -1),
(5, static cff => cff.SystemTimeOffset = 0),
(8, static cff => cff.EnablePtc = true),
(9, static cff =>
{
cff.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false };
cff.Hotkeys = new KeyboardHotkeys { ToggleVSyncMode = Key.F1 };
}),
(10, static cff => cff.AudioBackend = AudioBackend.OpenAl),
(11, static cff =>
{
cff.ResScale = 1;
cff.ResScaleCustom = 1.0f;
}),
(12, static cff => cff.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None),
// 13 -> LDN1
(14, static cff => cff.CheckUpdatesOnStart = true),
(16, static cff => cff.EnableShaderCache = true),
(17, static cff => cff.StartFullscreen = false),
(18, static cff => cff.AspectRatio = AspectRatio.Fixed16x9),
// 19 -> LDN2
(20, static cff => cff.ShowConfirmExit = true),
(21, static cff =>
{
// Initialize network config.
cff.MultiplayerMode = MultiplayerMode.Disabled;
cff.MultiplayerLanInterfaceId = "0";
}),
(22, static cff => cff.HideCursor = HideCursorMode.Never),
(24, static cff =>
{
cff.InputConfig =
[
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
}
];
}),
(26, static cff => cff.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe),
(27, static cff => cff.EnableMouse = false),
(29,
static cff =>
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1, Screenshot = Key.F8, ShowUI = Key.F4
}),
(30, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Rumble = new RumbleConfigController
{
EnableRumble = false, StrongRumble = 1f, WeakRumble = 1f,
};
}
}),
(31, static cff => cff.BackendThreading = BackendThreading.Auto),
(32, static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = Key.F5,
}),
(33, static cff =>
{
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = Key.F2,
};
cff.AudioVolume = 1;
}),
(34, static cff => cff.EnableInternetAccess = false),
(35, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig
.OfType<StandardControllerInputConfig>())
{
config.RangeLeft = 1.0f;
config.RangeRight = 1.0f;
}
}),
(36, static cff => cff.LoggingEnableTrace = false),
(37, static cff => cff.ShowConsole = true),
(38, static cff =>
{
cff.BaseStyle = "Dark";
cff.GameListViewMode = 0;
cff.ShowNames = true;
cff.GridSize = 2;
cff.LanguageCode = "en_US";
}),
(39,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound
}),
(40, static cff => cff.GraphicsBackend = GraphicsBackend.OpenGl),
(41,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound
}),
(42, static cff => cff.EnableMacroHLE = true),
(43, static cff => cff.UseHypervisor = true),
(44, static cff =>
{
cff.AntiAliasing = AntiAliasing.None;
cff.ScalingFilter = ScalingFilter.Bilinear;
cff.ScalingFilterLevel = 80;
}),
(45,
static cff => cff.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true
}),
(46, static cff => cff.UseHypervisor = OperatingSystem.IsMacOS()),
(47,
static cff => cff.WindowStartup = new WindowStartup
{
WindowPositionX = 0,
WindowPositionY = 0,
WindowSizeHeight = 760,
WindowSizeWidth = 1280,
WindowMaximized = false
}),
(48, static cff => cff.EnableColorSpacePassthrough = false),
(49, static _ =>
{
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
}),
(50, static cff => cff.EnableHardwareAcceleration = true),
(51, static cff => cff.RememberWindowState = true),
(52, static cff => cff.AutoloadDirs = []),
(53, static cff => cff.EnableLowPowerPtc = false),
(54, static cff => cff.DramSize = MemoryConfiguration.MemoryConfiguration4GiB),
(55, static cff => cff.IgnoreApplet = false),
(56, static cff => cff.ShowTitleBar = !OperatingSystem.IsWindows()),
(57, static cff =>
{
cff.VSyncMode = VSyncMode.Switch;
cff.EnableCustomVSyncInterval = false;
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = cff.Hotkeys.VolumeUp,
VolumeDown = cff.Hotkeys.VolumeDown,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
};
cff.CustomVSyncInterval = 120;
}),
// 58 migration accidentally got skipped, but it worked with no issues somehow lol
(59, static cff =>
{
cff.ShowDirtyHacks = false;
cff.DirtyHacks = [];
// This was accidentally enabled by default when it was PRed. That is not what we want,
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
cff.IgnoreApplet = false;
}),
(60, static cff => cff.StartNoUI = false),
(61, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Led = new LedConfigController
{
EnableLed = false,
TurnOffLed = false,
UseRainbow = false,
LedColor = new Color(255, 5, 1, 253).ToUInt32()
};
}
}),
(62, static cff => cff.RainbowSpeed = 1f),
(63, static cff => cff.MatchSystemTime = false),
(64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
);
}
}