ryujinx/src/Ryujinx/Headless/HeadlessRyujinx.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

518 lines
20 KiB
C#

using CommandLine;
using Gommon;
using Ryujinx.Ava;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Cpu;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
namespace Ryujinx.Headless
{
public partial class HeadlessRyujinx
{
private static VirtualFileSystem _virtualFileSystem;
private static ContentManager _contentManager;
private static AccountManager _accountManager;
private static LibHacHorizonManager _libHacHorizonManager;
private static UserChannelPersistence _userChannelPersistence;
private static InputManager _inputManager;
private static Switch _emulationContext;
private static WindowBase _window;
private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private static List<InputConfig> _inputConfiguration = [];
private static bool _enableKeyboard;
private static bool _enableMouse;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public static void Entrypoint(string[] args)
{
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
Console.Title = $"HeadlessRyujinx Console {Program.Version}";
if (OperatingSystem.IsMacOS() || OperatingSystem.IsLinux())
{
AutoResetEvent invoked = new(false);
// MacOS must perform SDL polls from the main thread.
SDL2Driver.MainThreadDispatcher = action =>
{
invoked.Reset();
WindowBase.QueueMainThreadAction(() =>
{
action();
invoked.Set();
});
invoked.WaitOne();
};
}
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(options => Load(args, options))
.WithNotParsed(errors =>
{
Logger.Error?.PrintMsg(LogClass.Application, "Error parsing command-line arguments:");
errors.ForEach(err => Logger.Error?.PrintMsg(LogClass.Application, $" - {err.Tag}"));
});
}
public static void ReloadConfig(string customConfigPath = null)
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
string configurationPath = null;
// Now load the configuration as the other subsystems are now registered
if (customConfigPath != null && File.Exists(customConfigPath))
{
configurationPath = customConfigPath;
}
else if (File.Exists(localConfigurationPath))
{
configurationPath = localConfigurationPath;
}
else if (File.Exists(appDataConfigurationPath))
{
configurationPath = appDataConfigurationPath;
}
if (configurationPath == null)
{
// No configuration, we load the default values and save it to disk
configurationPath = appDataConfigurationPath;
Logger.Notice.Print(LogClass.Application, $"No configuration file found. Saving default configuration to: {configurationPath}");
ConfigurationState.Instance.LoadDefault();
ConfigurationState.Instance.ToFileFormat().SaveConfig(configurationPath);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Loading configuration from: {configurationPath}");
if (ConfigurationFileFormat.TryLoad(configurationPath, out ConfigurationFileFormat configurationFileFormat))
{
ConfigurationState.Instance.Load(configurationFileFormat, configurationPath);
}
else
{
Logger.Warning?.PrintMsg(LogClass.Application, $"Failed to load config! Loading the default config instead.\nFailed config location: {configurationPath}");
ConfigurationState.Instance.LoadDefault();
}
}
}
static void Load(string[] originalArgs, Options option)
{
Initialize();
bool useLastUsedProfile = false;
if (option.InheritConfig)
{
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
}
AppDataManager.Initialize(option.BaseDataDir);
if (useLastUsedProfile && AccountSaveDataManager.GetLastUsedUser().TryGet(out UserProfile profile))
option.UserProfile = profile.Name;
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
Logger.Error?.Print(LogClass.Application, "Keys not found");
}
}
ReloadConfig();
if (option.InheritConfig)
{
option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
}
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient, option.UserProfile);
_userChannelPersistence = new UserChannelPersistence();
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
if (OperatingSystem.IsMacOS())
{
if (option.GraphicsBackend == GraphicsBackend.OpenGl)
{
option.GraphicsBackend = GraphicsBackend.Vulkan;
Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
}
}
if (option.ListInputIds)
{
Logger.Info?.Print(LogClass.Application, "Input Ids:");
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
{
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
gamepad.Dispose();
}
return;
}
if (option.InputPath == null)
{
Logger.Error?.Print(LogClass.Application, "Please provide a file to load");
return;
}
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
if (_inputConfiguration.Count == 0)
{
return;
}
// Setup logging level
Logger.SetEnable(LogLevel.Debug, option.LoggingEnableDebug);
Logger.SetEnable(LogLevel.Stub, !option.LoggingDisableStub);
Logger.SetEnable(LogLevel.Info, !option.LoggingDisableInfo);
Logger.SetEnable(LogLevel.Warning, !option.LoggingDisableWarning);
Logger.SetEnable(LogLevel.Error, !option.LoggingDisableError);
Logger.SetEnable(LogLevel.Trace, option.LoggingEnableTrace);
Logger.SetEnable(LogLevel.Guest, !option.LoggingDisableGuest);
Logger.SetEnable(LogLevel.AccessLog, option.LoggingEnableFsAccessLog);
if (!option.DisableFileLog)
{
string logDir = AppDataManager.LogsDirPath;
FileStream logFile = null;
if (!string.IsNullOrEmpty(logDir))
{
logFile = FileLogTarget.PrepareLogFile(logDir);
}
if (logFile != null)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000
));
}
else
{
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
}
}
// Setup graphics configuration
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
GraphicsConfig.EnableTextureRecompression = option.EnableTextureRecompression;
GraphicsConfig.ResScale = option.ResScale;
GraphicsConfig.MaxAnisotropy = option.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
if (_inputConfiguration.OfType<StandardControllerInputConfig>()
.Any(ic => ic?.Led?.UseRainbow ?? false))
Rainbow.Enable();
while (true)
{
LoadApplication(option);
if (_userChannelPersistence.PreviousIndex == -1 || !_userChannelPersistence.ShouldRestart)
{
break;
}
_userChannelPersistence.ShouldRestart = false;
}
try
{
_inputManager.Dispose();
} catch {}
return;
void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
{
if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
{
Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
return;
}
InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
if (inputConfig != null)
{
_inputConfiguration.Add(inputConfig);
}
}
}
private static void SetupProgressHandler()
{
if (_emulationContext.Processes.ActiveApplication.DiskCacheLoadState != null)
{
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged -= ProgressHandler;
_emulationContext.Processes.ActiveApplication.DiskCacheLoadState.StateChanged += ProgressHandler;
}
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
}
private static void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
string label = state switch
{
LoadState => "PTC",
ShaderCacheState => "Shaders",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
};
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
}
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend switch
{
GraphicsBackend.Vulkan => new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet),
_ => new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet)
};
}
private static void ExecutionEntrypoint()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
_window.Initialize(_emulationContext, _inputConfiguration, _enableKeyboard, _enableMouse);
_window.Execute();
_emulationContext.Dispose();
_window.Dispose();
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
}
}
private static bool LoadApplication(Options options)
{
string path = options.InputPath;
Logger.RestartTime();
WindowBase window = CreateWindow(options);
IRenderer renderer = CreateRenderer(options, window);
_window = window;
_window.IsFullscreen = options.IsFullscreen;
_window.DisplayId = options.DisplayId;
_window.IsExclusiveFullscreen = options.IsExclusiveFullscreen;
_window.ExclusiveFullscreenWidth = options.ExclusiveFullscreenWidth;
_window.ExclusiveFullscreenHeight = options.ExclusiveFullscreenHeight;
_window.AntiAliasing = options.AntiAliasing;
_window.ScalingFilter = options.ScalingFilter;
_window.ScalingFilterLevel = options.ScalingFilterLevel;
_emulationContext = InitializeEmulationContext(window, renderer, options);
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
if (!_emulationContext.LoadCart(path, romFsFiles[0]))
{
_emulationContext.Dispose();
return false;
}
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
if (!_emulationContext.LoadCart(path))
{
_emulationContext.Dispose();
return false;
}
}
}
else if (File.Exists(path))
{
switch (Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!_emulationContext.LoadXci(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nca":
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
if (!_emulationContext.LoadNca(path))
{
_emulationContext.Dispose();
return false;
}
break;
case ".nsp":
case ".pfs0":
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!_emulationContext.LoadNsp(path))
{
_emulationContext.Dispose();
return false;
}
break;
default:
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
try
{
if (!_emulationContext.LoadProgram(path))
{
_emulationContext.Dispose();
return false;
}
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
_emulationContext.Dispose();
return false;
}
break;
}
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Couldn't load '{options.InputPath}'. Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
_emulationContext.Dispose();
return false;
}
SetupProgressHandler();
ExecutionEntrypoint();
return true;
}
}
}