ryujinx/src/Ryujinx/UI/ViewModels/AppListFavoriteComparable.cs
Logan Stromberg 23fa5f4c9c
Fix arbitrary game ordering when sorting by Favorites (#7170)
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.

* Use a more engineered solution rather than string hacks.

* Address code style warnings. Add null checking. Make title name comparison case insensitive.

* one more style fix

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Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00

43 lines
1.4 KiB
C#

using Ryujinx.UI.App.Common;
using System;
namespace Ryujinx.Ava.UI.ViewModels
{
/// <summary>
/// Implements a custom comparer which is used for sorting titles by favorite on a UI.
/// Returns a sorted list of favorites in alphabetical order, followed by all non-favorites sorted alphabetical.
/// </summary>
public readonly struct AppListFavoriteComparable : IComparable
{
/// <summary>
/// The application data being compared.
/// </summary>
private readonly ApplicationData app;
/// <summary>
/// Constructs a new <see cref="AppListFavoriteComparable"/> with the specified application data.
/// </summary>
/// <param name="app">The app data being compared.</param>
public AppListFavoriteComparable(ApplicationData app)
{
ArgumentNullException.ThrowIfNull(app, nameof(app));
this.app = app;
}
/// <inheritdoc/>
public readonly int CompareTo(object o)
{
if (o is AppListFavoriteComparable other)
{
if (app.Favorite == other.app.Favorite)
{
return string.Compare(app.Name, other.app.Name, StringComparison.OrdinalIgnoreCase);
}
return app.Favorite ? -1 : 1;
}
throw new InvalidCastException($"Cannot cast {o.GetType()} to {nameof(AppListFavoriteComparable)}");
}
}
}