ryujinx/src/Ryujinx.HLE
FluffyOMC faacec9801
JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping (#615)
Instead of one big 2048MB JIT Cache that'd crash the emulator when maxed
out, we now have it where we add 256MB JIT Cache regions when needed,
helping reduce allocated memory where games don't use the JIT cache for
it, and helping bigger games that DO need JIT cache bigger than 2048MB!

![image](https://github.com/user-attachments/assets/ff17dc48-6028-4377-8c73-746ab21ab83b)
(SSBU goes past the 2048MB JIT Cache limit that would normally crash
Ryujinx ^)

Also I added a BSD socket that Baba is You's networking for downloading
custom levels uses.
2025-02-10 15:53:44 -06:00
..
Exceptions misc: chore: Remove unused using directives across entire solution. 2025-01-30 20:27:17 -06:00
FileSystem misc: chore: Use collection expressions in HLE project 2025-01-26 15:43:02 -06:00
HOS JIT Cache Regions + HLE SoNoSigpipe BSD socket mapping (#615) 2025-02-10 15:53:44 -06:00
Loaders misc: chore: Move all GeneratedRegex methods into one static class with static instance accessors. 2025-02-01 14:07:32 -06:00
UI misc: chore: Use explicit types in HLE project 2025-01-25 14:13:18 -06:00
Utilities misc: chore: Fix object creation in HLE project 2025-01-26 15:15:26 -06:00
AssemblyInfo.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HLEConfiguration.cs headless: Enable Rainbow cycling if any input configs have UseRainbow enabled 2025-01-28 20:16:41 -06:00
Homebrew.npdm Move solution and projects to src 2023-04-27 23:51:14 +02:00
MemoryConfiguration.cs Replace 'Expand DRAM' option with dropdown menu (#32) 2024-10-21 23:16:41 -05:00
PerformanceStatistics.cs misc: chore: code cleanups 2025-01-23 16:47:11 -06:00
Ryujinx.HLE.csproj Add the player select applet. (#537) 2025-01-18 20:40:33 -06:00
StructHelpers.cs misc: chore: Fix object creation in HLE project 2025-01-26 15:15:26 -06:00
Switch.cs misc: chore: code cleanups 2025-01-23 16:47:11 -06:00