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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2211 warnings * Silence CA1806 and CA1834 issues * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Second dotnet format pass * Fix build issues * Fix StructArrayHelpers.cs * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix return statements * Fix naming rule violations * Update src/Ryujinx.Common/Utilities/StreamUtils.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Address review feedback * Address review feedback * Rename remaining type parameters to TKey and TValue * Fix manual formatting for logging levels * Fix spacing before comments --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System.Runtime.InteropServices;
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using System.Threading;
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using static Ryujinx.Common.Memory.PartialUnmaps.PartialUnmapHelpers;
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namespace Ryujinx.Common.Memory.PartialUnmaps
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{
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/// <summary>
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/// A simple implementation of a ReaderWriterLock which can be used from native code.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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public struct NativeReaderWriterLock
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{
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public int WriteLock;
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public int ReaderCount;
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public static readonly int WriteLockOffset;
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public static readonly int ReaderCountOffset;
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/// <summary>
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/// Populates the field offsets for use when emitting native code.
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/// </summary>
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static NativeReaderWriterLock()
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{
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NativeReaderWriterLock instance = new();
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WriteLockOffset = OffsetOf(ref instance, ref instance.WriteLock);
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ReaderCountOffset = OffsetOf(ref instance, ref instance.ReaderCount);
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}
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/// <summary>
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/// Acquires the reader lock.
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/// </summary>
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public void AcquireReaderLock()
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{
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// Must take write lock for a very short time to become a reader.
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while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0)
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{
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}
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Interlocked.Increment(ref ReaderCount);
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Interlocked.Exchange(ref WriteLock, 0);
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}
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/// <summary>
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/// Releases the reader lock.
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/// </summary>
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public void ReleaseReaderLock()
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{
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Interlocked.Decrement(ref ReaderCount);
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}
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/// <summary>
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/// Upgrades to a writer lock. The reader lock is temporarily released while obtaining the writer lock.
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/// </summary>
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public void UpgradeToWriterLock()
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{
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// Prevent any more threads from entering reader.
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// If the write lock is already taken, wait for it to not be taken.
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Interlocked.Decrement(ref ReaderCount);
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while (Interlocked.CompareExchange(ref WriteLock, 1, 0) != 0)
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{
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}
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// Wait for reader count to drop to 0, then take the lock again as the only reader.
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while (Interlocked.CompareExchange(ref ReaderCount, 1, 0) != 0)
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{
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}
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}
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/// <summary>
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/// Downgrades from a writer lock, back to a reader one.
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/// </summary>
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public void DowngradeFromWriterLock()
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{
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// Release the WriteLock.
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Interlocked.Exchange(ref WriteLock, 0);
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}
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}
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}
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