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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address or silence dotnet format CA2208 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Silence CA1806 and CA1834 issues * Address dotnet format CA1401 warnings * Fix new dotnet-format issues after rebase * Address review comments * Address dotnet format CA2208 warnings properly * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for OpCodeTable.cs * Enable formatting for a few cases again * Format if-blocks correctly * Enable formatting for a few more cases again * Fix inline comment alignment * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Adjust namespaces * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Remove unnecessary formatting exclusion * Add unsafe dotnet format changes * Change visibility of JitSupportDarwin to internal
88 lines
2.9 KiB
C#
88 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ARMeilleure.Decoders.Optimizations
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{
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static class TailCallRemover
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{
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public static Block[] RunPass(ulong entryAddress, List<Block> blocks)
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{
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// Detect tail calls:
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// - Assume this function spans the space covered by contiguous code blocks surrounding the entry address.
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// - A jump to an area outside this contiguous region will be treated as an exit block.
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// - Include a small allowance for jumps outside the contiguous range.
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if (!Decoder.BinarySearch(blocks, entryAddress, out int entryBlockId))
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{
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throw new InvalidOperationException("Function entry point is not contained in a block.");
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}
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const ulong allowance = 4;
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Block entryBlock = blocks[entryBlockId];
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Block startBlock = entryBlock;
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Block endBlock = entryBlock;
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int startBlockIndex = entryBlockId;
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int endBlockIndex = entryBlockId;
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for (int i = entryBlockId + 1; i < blocks.Count; i++) // Search forwards.
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{
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Block block = blocks[i];
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if (endBlock.EndAddress < block.Address - allowance)
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{
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break; // End of contiguous function.
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}
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endBlock = block;
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endBlockIndex = i;
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}
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for (int i = entryBlockId - 1; i >= 0; i--) // Search backwards.
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{
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Block block = blocks[i];
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if (startBlock.Address > block.EndAddress + allowance)
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{
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break; // End of contiguous function.
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}
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startBlock = block;
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startBlockIndex = i;
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}
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if (startBlockIndex == 0 && endBlockIndex == blocks.Count - 1)
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{
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return blocks.ToArray(); // Nothing to do here.
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}
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// Mark branches whose target is outside of the contiguous region as an exit block.
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for (int i = startBlockIndex; i <= endBlockIndex; i++)
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{
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Block block = blocks[i];
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if (block.Branch != null && (block.Branch.Address > endBlock.EndAddress || block.Branch.EndAddress < startBlock.Address))
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{
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block.Branch.Exit = true;
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}
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}
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var newBlocks = new List<Block>(blocks.Count);
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// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
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for (int i = 0; i < blocks.Count; i++)
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{
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Block block = blocks[i];
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if (block.Exit || (i >= startBlockIndex && i <= endBlockIndex))
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{
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newBlocks.Add(block);
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}
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}
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return newBlocks.ToArray();
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}
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}
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}
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