remove BackendMultithreading

This commit is contained in:
Stossy11 2025-06-13 08:35:48 +10:00
parent c21dd01a58
commit e2e26eed8b
2 changed files with 0 additions and 7 deletions

View file

@ -213,7 +213,6 @@ class Ryujinx : ObservableObject {
var language: SystemLanguage = .americanEnglish
var regioncode: SystemRegionCode = .usa
var handHeldController: Bool = true
var backendMultithreading: Bool = true
init(gamepath: String = "",
@ -242,7 +241,6 @@ class Ryujinx : ObservableObject {
language: SystemLanguage = .americanEnglish,
regioncode: SystemRegionCode = .usa,
handHeldController: Bool = false,
backendMultithreading: Bool = true
) {
self.gamepath = gamepath
self.inputids = inputids
@ -270,7 +268,6 @@ class Ryujinx : ObservableObject {
self.language = language
self.regioncode = regioncode
self.handHeldController = handHeldController
self.backendMultithreading = backendMultithreading
}
@ -571,10 +568,6 @@ class Ryujinx : ObservableObject {
// args.append(contentsOf: ["--system-timezone", TimeZone.current.identifier])
args.append(contentsOf: ["--system-time-offset", String(TimeZone.current.secondsFromGMT())])
if !config.backendMultithreading {
args.append(contentsOf: ["--backend-multithreading", "Off"])
}
if config.nintendoinput {