Commit graph

73 commits

Author SHA1 Message Date
gdkchan
435ab6a552 Refactor shader GPU state and memory access (#1203)
* Refactor shader GPU state and memory access

* Fix NVDEC project build

* Address PR feedback and add missing XML comments
2020-05-06 11:02:28 +10:00
Ac_K
3d2f4cff9a Upgrade projects to C#8 (#1193)
Some parts of our code needs C# 8 who isn't set as default in Visual Studio. To fix this we have to set the C# version correctly in the csproj files and then we are be able to build the project using Visual Studio.
2020-05-04 12:14:48 +10:00
gdkchan
9af206442d Fix mode and Reg08.H1 decoding on XMAD instruction (#1156) 2020-04-25 23:40:29 +10:00
gdkchan
a21f7a7dc2 Implement texture buffers (#1152)
* Implement texture buffers

* Throw NotSupportedException where appropriate
2020-04-25 23:02:18 +10:00
gdkchan
2ecd9ab815 Remove leftover of debugging code for shader texture format (#1141) 2020-04-22 16:02:07 +02:00
Michael Kuklinski
c30030a2a2 Update .NET Core to 3.1, and update NuGet Packages (#1121)
* Updated all NuGet packages to latest, and updated the framework from .NET Core 3.0 to 3.1.

* Updating appveyor settings for 3.1

Updating appveyor to use the netcoreapp3.1 path instead of 3.0.

* Removing unneeded NuGet package System.Runtime.CompilerServices.Unsafe.

* Removing unused NuGet package SharpFontCore.

* Removing unused NuGet package TimeZoneConverter.Posix

* Cleaning up by adding newline to a csproj.

* Simplfying a NuGet conditional include, and adding a warning disable for an annoying NuGet package.

* I'm not sure if .travis.yml is still used, but I'm updating its 'dotnet' version to the correct SDK.

* Making the runtime version into its own environment variable so it's a bit easier to change in the future.

* Removing OpenTK.NetStandard reference from Ryujinx.Common

* Fixing indentation in Common.csproj

* Updating the README to specify .NET Core 3.1.

* Reverting the update of the GTKSharp package so it doesn't block the PR.
2020-04-22 14:13:41 +10:00
gdkchan
bd010a2288 Implement SULD shader instruction (#1117)
* Implement SULD shader instruction

* Some nits
2020-04-22 09:35:28 +10:00
gdkchan
e64ad4968e Fix negation of HADD2 constant buffer source (#1116) 2020-04-15 09:01:26 +10:00
gdkchan
1c133eb18b Better IPA shader instruction implementation (#1082)
* Fix varying interpolation on fragment shader

* Some nits

* Alignment
2020-04-03 11:20:47 +11:00
gdkchan
3832cff250 Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
gdkchan
45cf81c411 Implement FCMP shader instruction (#1067) 2020-03-30 12:04:00 +02:00
riperiperi
abe2404325 Index constant buffer vec4s using ternary expressions. (#1015)
* Index constant buffer vec4s using ternary expressions.

* Remove indexed path.

We determined that it had negligible impact.

* Revert "Remove indexed path."

This reverts commit 25ec4eddfa441e802bd957dfaabc83b23c6bae38.

* Revert "Revert "Remove indexed path.""

This reverts commit 7cd52fecb529dcb9e1a574533bd38531319f1268.
2020-03-29 13:24:54 -03:00
Chenj168
fb621010dd Move the OpActivator to OpCodeTable class for improve performance (#1001)
* Move the OpActivator to OpCodeTable class, for reduce the use of ConcurrentDictionary

* Modify code style.
2020-03-29 19:52:56 +11:00
Elise
0c169e7efd Implement NOP and stub DEPBAR shader instructions (#1041)
* Implement NOP and stub DEPBAR shader instruction

* Fix a few issues and formatting stuff

* Remove OpCodeNop/Depbar and use OpCode instead

* Fix NOP shader instruction opcode

* Fix formatting
2020-03-26 19:30:16 -03:00
gdkchan
d7863e9001 Implement VMNMX shader instruction (#1032)
* Implement VMNMX shader instruction

* No need for the gap on the enum

* Fix typo
2020-03-25 15:49:10 +01:00
gdkchan
8345f5f297 Implement ICMP shader instruction (#1010) 2020-03-23 17:32:30 +01:00
gdkchan
abd7fe1b87 Implement textureQueryLevels (#1007) 2020-03-23 08:31:31 +11:00
gdkchan
64538f5cba Improve shader sampler type selection (#989) 2020-03-15 11:24:45 +11:00
jduncanator
052281a166 Fix branch with CC and predicate, and a case of SYNC propagation (#967) 2020-03-06 11:09:49 +11:00
gdkchan
04f7a7955a Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
gdkchan
81b9cd95f9 Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match

* Correct index shift
2020-02-14 11:29:58 +01:00
gdkchan
79ea6daa52 Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
gdkchan
303724a4b1 Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
gdkchan
039518404d Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
28db1d27bd Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
gdkchan
1a72d8fcfc Fix shader output color buffer index when non-sequential render targets are used (#895) 2020-01-19 00:09:46 +01:00
gdkchan
13aea6d726 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
24a72b2fcc Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchan
4bf59cc7bd Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
2849e1dc05 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
gdkchan
d951b214a6 Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
gdkchan
46530360e3 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
bc38064351 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
af0003eb44 Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan
d42edddefd Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
f7277e76e3 Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
d125c0ebfe Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
gdkchan
c009bcc9e5 Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
0dedc2bf7e Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
7bfde41ea4 Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchan
cd111a82aa Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchan
49959e3cd0 Correct non-constant offset rewrite for texelFetch 2020-01-09 02:13:00 +01:00
gdkchan
84e5a32fd3 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
8cd2823869 Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
46a6580c8b Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
745814f94c Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchan
ab20360779 Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
12f573e342 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
d5e8fc5c08 Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk
85a00d4d76 Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00