Move locales.json to repository root under "assets" folder

See merge request ryubing/ryujinx!20
This commit is contained in:
GreemDev 2025-03-30 02:06:04 -05:00
parent 5d8451b41a
commit 2ea9e945ab
5 changed files with 7 additions and 5 deletions

View file

@ -15,7 +15,7 @@ namespace Ryujinx.BuildValidationTasks
{
Console.WriteLine("Running Locale Validation Task...");
string path = projectPath + "src/Ryujinx/Assets/locales.json";
string path = projectPath + "assets/locales.json";
string data;
using (StreamReader sr = new(path))

View file

@ -154,7 +154,7 @@ namespace Ryujinx.Ava.Common.Locale
{
Dictionary<LocaleKeys, string> localeStrings = new();
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json")
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
foreach (LocalesEntry locale in _localeData.Value.Locales)

View file

@ -154,7 +154,9 @@
<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
<Link>Assets\RyujinxGameCompatibility.csv</Link>
</EmbeddedResource>
<EmbeddedResource Include="Assets\locales.json" />
<EmbeddedResource Include="..\..\assets\locales.json">
<Link>Assets\Locale.json</Link>
</EmbeddedResource>
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
@ -173,6 +175,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />
<AdditionalFiles Include="..\..\assets\locales.json" />
</ItemGroup>
</Project>

View file

@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.Main
private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
{
const string LocalePath = "Ryujinx/Assets/locales.json";
const string LocalePath = "Ryujinx/Assets/Locale.json";
string languageJson = EmbeddedResources.ReadAllText(LocalePath);