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Removed bogus logs
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10e6fbcb72
commit
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2 changed files with 0 additions and 11 deletions
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@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Gpu.Overlay
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foreach (var config in inputConfigs.Where(c => c.PlayerIndex <= OriginalPlayerIndex.Player4))
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foreach (var config in inputConfigs.Where(c => c.PlayerIndex <= OriginalPlayerIndex.Player4))
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{
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{
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Console.WriteLine($"ControllerOverlay: Config for Player {config.PlayerIndex}: {config.Name} ({config.Backend})");
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if (!playerBindings.ContainsKey(config.PlayerIndex))
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if (!playerBindings.ContainsKey(config.PlayerIndex))
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{
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{
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playerBindings[config.PlayerIndex] = new List<OriginalInputConfig>();
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playerBindings[config.PlayerIndex] = new List<OriginalInputConfig>();
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@ -1707,16 +1707,6 @@ namespace Ryujinx.Ava.UI.ViewModels
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? ConfigurationState.InstanceExtra.Hid.InputConfig.Value
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? ConfigurationState.InstanceExtra.Hid.InputConfig.Value
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: ConfigurationState.Instance.Hid.InputConfig.Value;
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: ConfigurationState.Instance.Hid.InputConfig.Value;
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// Debug: Log what we're getting
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Logger.Info?.Print(LogClass.UI, $"MainWindowViewModel: Found {inputConfigs?.Count ?? 0} input configs");
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if (inputConfigs != null)
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{
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foreach (var config in inputConfigs)
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{
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Logger.Info?.Print(LogClass.UI, $" Config: Player {config.PlayerIndex}, Backend {config.Backend}, Name '{config.Name}', Type {config.ControllerType}");
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}
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}
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// Always show overlay - if no configs, it will show test data
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// Always show overlay - if no configs, it will show test data
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int duration = ConfigurationState.Instance.ControllerOverlayGameStartDuration.Value;
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int duration = ConfigurationState.Instance.ControllerOverlayGameStartDuration.Value;
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// Show overlay through the GPU context window directly
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// Show overlay through the GPU context window directly
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