Vladimir Sokolov
3aa7ed661d
Merge branch 'master' into Master_PR
2025-03-06 11:44:18 +10:00
Evan Husted
f3a9cecf72
UI: Rename Show Title Bar + Revamp for global settings window
2025-03-05 18:39:42 -06:00
Evan Husted
97a1bbdd74
UI: Fix consistency of checkboxes in system settings
2025-03-05 17:50:40 -06:00
Vladimir Sokolov
6e824e44b8
Merge branch 'master' into Master_PR
2025-03-06 08:38:55 +10:00
Evan Husted
e379fad5da
UI: Custom title bar support for Amiibo window
2025-03-05 15:56:43 -06:00
Evan Husted
c76f32a4ee
UI: Give the cheat manager the custom window title bar treatment
2025-03-05 13:59:51 -06:00
Vladimir Sokolov
a964bf8f68
Merge branch 'master' into Master_PR
2025-03-05 19:12:19 +10:00
Evan Husted
7bdf013ba6
misc: chore: [ci skip] change the initial dynamic values to a proper object initializer
2025-03-05 02:45:34 -06:00
Evan Husted
e07130ecc3
UI: Fix the unformatted title window when not using custom title bar in compat window
2025-03-05 02:35:13 -06:00
Evan Husted
dd02c8e25d
misc: chore: add helper constructor parameter to StyleableWindow to auto use custom title bar based on configuration
2025-03-05 02:34:34 -06:00
Evan Husted
bed3835718
UI: fix ID copying from the Show Game Info popup
2025-03-05 02:23:40 -06:00
Evan Husted
2b06826922
UI: Rework the compatibility list into a Window
2025-03-05 02:08:36 -06:00
Evan Husted
a23c6bf547
misc: chore: [ci skip] fix redundant qualified name
2025-03-04 19:07:39 -06:00
Evan Husted
27cdf876a2
misc: chore: make some cleaner extensions for converting to/from ui/hle enums
2025-03-04 18:24:24 -06:00
Evan Husted
b0c0e8f7ad
misc: chore: Move Fs Integrity Checks getter to ConfigurationState
2025-03-04 18:23:57 -06:00
Evan Husted
2317c06364
misc: small Avalonia project restructure
...
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
Vladimir Sokolov
89e4d287d6
Merge branch 'master' into Master_PR
2025-03-05 09:18:36 +10:00
GabCoolGuy
c12a59ecd6
Remove 'About Avalonia' and Replace it with 'About Ryujinx' in MacOS's menu bar ( #752 )
...
Video demonstration for non-Mac users:
https://www.youtube.com/watch?v=7Wn_k5AjBuU
2025-03-04 13:23:19 -06:00
Vladimir Sokolov
f34745a66c
Merge branch 'master' into Master_PR
2025-03-04 21:31:56 +10:00
Evan Husted
57c22a1f32
misc: chore: [ci skip] Reduce duplicated close button & command space styling for dialogs
2025-03-04 02:57:11 -06:00
Evan Husted
f7976753fd
misc: chore: move ThreadedRenderer creation logic into IRenderer base (since ThreadedRenderer is a GAL construct anyways)
2025-03-04 00:14:56 -06:00
Evan Husted
b45a65fbdc
misc: chore: rework HLEConfiguration
2025-03-04 00:08:01 -06:00
Vladimir Sokolov
d5b7851c9b
Merge branch 'master' into Master_PR
2025-03-03 21:22:24 +10:00
Evan Husted
c410474d83
misc: chore: Remove MiniCommand
2025-03-02 21:49:58 -06:00
Evan Husted
ffdc419417
misc: chore: [ci skip] small Avalonia project restructure
...
Moved the Views that existed in the Controls namespace into the Ryujinx.Ava.UI.Views.Misc namespace
Moved UpdateWaitWindow to Ryujinx.Ava.UI.Windows
2025-03-02 21:42:25 -06:00
Evan Husted
da3f4e1d3a
misc: Created generic type RyujinxControl to allow for more unified control view model definitions
2025-03-02 21:24:39 -06:00
Evan Husted
69d79322bb
misc: chore: remove old title ID constructor for RendererHost
2025-03-02 21:23:36 -06:00
Evan Husted
c3af1dbf1a
Stick Visualizer ( #579 )
...

---------
Co-authored-by: MutantAura <domw0401@gmail.com>
2025-03-02 20:43:31 -06:00
Vova
1b7032b589
smal fix
2025-03-03 00:07:05 +10:00
Vova
e097ea71ff
Fix: exclude device id when loading preset (independent presets)
...
fixed bug when selected gamepad disappears if another gamepad was disconnected
2025-03-02 23:49:40 +10:00
Vova
299f2144c8
Bug fixes, functionality improvements:
...
Now the profile changes immediately upon selection.
The icon for restoring settings has been changed.
A bug has been fixed where restoring settings did not restore the previously selected gamepad.
2025-03-02 19:07:49 +10:00
Vova
33e3ba9ff2
Fixed profiles on the input page:
...
- profiles are unlinked from controllers
- sometimes a new profile after saving changed to the previous one, had to select it again (fixed)
- when deleting, the profile now resets the name to "default"
2025-03-01 23:44:05 +10:00
Vladimir Sokolov
9dc36646c1
Merge branch 'master' into Master_PR
2025-02-28 20:54:11 +10:00
Danik2343
e104ee6be3
Update: Russian Language (Some missing strings) ( #732 )
2025-02-27 16:53:18 -06:00
Daniel Nylander
10d20c1ae3
Update Swedish locale ( #720 )
2025-02-26 02:02:07 -06:00
Evan Husted
e294a79975
UI: dev: [ci skip] Add Avalonia DevTools support to all Windows defined by Ryujinx, accessible via Ctrl + F12 when running in Debug.
2025-02-25 23:12:57 -06:00
Evan Husted
ec06a86899
UI: Increase default size for setting windows to include autoload setting & the bottom of the input settings
2025-02-25 22:51:26 -06:00
Vladimir Sokolov
2e4de17472
Custom configuration for each game ( #632 )
...


Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones.
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.
---------
Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Piplup
9227cbe5a7
Dynamic RPC: Improve Pokemon Scarlet/Violet ( #723 )
...
Updated Pokemon Scarlet and Violet to use multi parser it now displays
if your in a team circle and area of the game

2025-02-25 17:48:47 -06:00
Evan Husted
332bcdfaf1
UI: Updater: Add support for eventual Windows on ARM updates
2025-02-25 17:34:56 -06:00
FluffyOMC
1c8276197f
SSBU DRPC - Stage Editing ( #707 )
...
Adds it so the Rich Presence now notices when the player edits a custom
stage!
2025-02-25 15:48:35 -06:00
LotP1
a3596ba858
Reset in-memory JIT cache on game quit + fix Purge PPTC ( #709 )
...
Jit cache now fully resets when booting a game multiple times.
This should fix random jit cache crashes.
Also removed some redundant code related to region allocation and fixed
PPTC Purge not fully purging all PPTC files in the backup folder.
2025-02-25 15:34:21 -06:00
Vova
8eea75a6e8
Small fix
2025-02-23 16:44:10 +10:00
Vladimir Sokolov
57fbcc7aed
Merge branch 'master' into Master_PR
2025-02-23 16:18:11 +10:00
Vova
d1c15f3562
Fixed a bug with the (undo last changes) button in the gamepad settings
2025-02-23 16:16:43 +10:00
Vova
0423fad7ff
Merge branch 'Master_PR' of https://github.com/Goodfeat/Ryujinx_alt into Master_PR
2025-02-23 16:04:12 +10:00
Vova
1951fe0077
Added the ability to delete assigned buttons with the right mouse button in the settings.
...
- for keyboard
- for hotkeys
2025-02-23 15:59:03 +10:00
Evan Husted
3ffcc72117
UI: Fix compatibility list crashing (missing font)
2025-02-22 23:48:47 -06:00
Vladimir Sokolov
7fd5a63a5d
Merge branch 'master' into Master_PR
2025-02-23 14:18:24 +10:00
Evan Husted
fe1617ffea
Revert the Metal Experiment ( #701 )
...
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.
Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*.
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.
I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```
For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.
I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00