Evan Husted
b1f61e5143
misc: chore: [ci skip] Reformat PlayReports.cs
2025-02-15 20:52:03 -06:00
Evan Husted
0d7d0e8092
UI: Add descriptions of what each dynamic RPC formatter actually shows when hovering whether it has support in the game info popup
2025-02-15 20:45:27 -06:00
Evan Husted
f92d09711b
misc: chore: rewrite PlayReports.Analyzer creation to use Lazy and create the value alongside DiscordIntegrationModule init
2025-02-15 19:02:53 -06:00
Evan Husted
b6b391b2cf
misc: chore: [ci skip] Remove unused 'using' directives from solution
2025-02-10 14:34:12 -06:00
Evan Husted
05e991db87
misc: chore: collapse all NSO emulator formatters into one method
2025-02-09 00:37:35 -06:00
Evan Husted
93a298523f
Dynamic Presence support for every NSO emulator
2025-02-08 16:52:07 -06:00
FluffyOMC
253cbb2810
Initial Implementation of SSBU PlayReport usage! ( #638 )
...
Currently, this has as many game modes as I could find to implement,
along with a list of all the characters in the game and their code ID.
2025-02-08 16:23:24 -06:00
Evan Husted
1d88771d1b
Play Report Analyzer v4
...
You can now access the *entire* play report data in any given value formatter.
The input types have been restructured and, notably, not every instance of Value has an ApplicationMetadata on it. It's now on the container type that also contains the matched values and the entire play report.
2025-02-08 00:22:34 -06:00
Evan Husted
2c8edaf89e
PlayReport: Add Sparse Multi Value formatters
2025-02-07 15:43:50 -06:00
Evan Husted
4a8f98126f
[ci skip] remove test
2025-02-05 19:45:29 -06:00
Evan Husted
e55629a908
misc: chore: [ci skip] Play Report Analyzer: Added Multi Value formatters
2025-02-05 19:42:36 -06:00
Evan Husted
c638a7daf8
misc: chore: Move Play Report analyzer into a dedicated namespace and remove the PlayReport name prefix on types
2025-02-05 19:27:44 -06:00