mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
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99 lines
4.6 KiB
C#
99 lines
4.6 KiB
C#
using System;
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namespace Ryujinx.Ava.Utilities.PlayReport
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{
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public static partial class PlayReports
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{
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public static void Initialize()
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{
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// init lazy value
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_ = Analyzer;
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}
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public static Analyzer Analyzer => _analyzerLazy.Value;
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private static readonly Lazy<Analyzer> _analyzerLazy = new(() => new Analyzer()
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.AddSpec(
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"01007ef00011e000",
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spec => spec
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.WithDescription("based on being in Master Mode.")
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.AddValueFormatter("IsHardMode", BreathOfTheWild_MasterMode)
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// reset to normal status when switching between normal & master mode in title screen
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.AddValueFormatter("AoCVer", FormattedValue.SingleAlwaysResets)
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)
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.AddSpec(
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"0100f2c0115b6000",
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spec => spec
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.WithDescription("based on where you are in Hyrule (Depths, Surface, Sky).")
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.AddValueFormatter("PlayerPosY", TearsOfTheKingdom_CurrentField))
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.AddSpec(
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"01002da013484000",
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spec => spec
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.WithDescription("based on how many Rupees you have.")
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.AddValueFormatter("rupees", SkywardSwordHD_Rupees))
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.AddSpec(
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"0100000000010000",
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdyssey_AssistMode)
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)
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.AddSpec(
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"010075000ecbe000",
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spec => spec
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.WithDescription("based on if you're playing with Assist Mode.")
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.AddValueFormatter("is_kids_mode", SuperMarioOdysseyChina_AssistMode)
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)
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.AddSpec(
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"010028600ebda000",
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spec => spec
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.WithDescription("based on being in either Super Mario 3D World or Bowser's Fury.")
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.AddValueFormatter("mode", SuperMario3DWorldOrBowsersFury)
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)
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.AddSpec( // Global & China IDs
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["0100152000022000", "010075100e8ec000"],
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spec => spec
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.WithDescription(
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"based on what modes you're selecting in the menu & whether or not you're in a race.")
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.AddValueFormatter("To", MarioKart8Deluxe_Mode)
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)
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.AddSpec(
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["0100a3d008c5c000", "01008f6008c5e000"],
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spec => spec
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.WithDescription("based on what area of Paldea you're exploring.")
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.AddValueFormatter("area_no", PokemonSVArea)
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.AddValueFormatter("team_circle", PokemonSVUnionCircle)
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)
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.AddSpec(
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"01006a800016e000",
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spec => spec
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.WithDescription("based on what mode you're playing, who won, and what characters were present.")
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.AddSparseMultiValueFormatter(
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[
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// Metadata to figure out what PlayReport we have.
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"match_mode", "match_submode", "anniversary", "fighter", "reason", "challenge_count",
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"adv_slot",
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// List of Fighters
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"player_1_fighter", "player_2_fighter", "player_3_fighter", "player_4_fighter",
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"player_5_fighter", "player_6_fighter", "player_7_fighter", "player_8_fighter",
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// List of rankings/placements
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"player_1_rank", "player_2_rank", "player_3_rank", "player_4_rank", "player_5_rank",
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"player_6_rank", "player_7_rank", "player_8_rank"
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],
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SuperSmashBrosUltimate_Mode
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)
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)
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.AddSpec(
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[
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"0100c9a00ece6000", "01008d300c50c000", "0100d870045b6000",
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"010012f017576000", "0100c62011050000", "0100b3c014bda000"
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],
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spec => spec
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.WithDescription(
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"based on what game you first launch.\n\nNSO emulators do not print any Play Report information past the first game launch so it's all we got.")
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.AddValueFormatter("launch_title_id", NsoEmulator_LaunchedGame)
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)
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);
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private static string Playing(string game) => $"Playing {game}";
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}
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}
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