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4 changed files with 20 additions and 21 deletions
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@ -2089,7 +2089,7 @@
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"pl_PL": "Całkowity czas gry: {0}",
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"pt_BR": "Tempo total de jogo: {0}",
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"ru_RU": "",
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"sv_SE": "",
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"sv_SE": "Total speltid: {0}",
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"th_TH": "",
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"tr_TR": "Toplam Oyun Süresi: {0}",
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"uk_UA": "",
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@ -7214,7 +7214,7 @@
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"pl_PL": "",
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"pt_BR": "Configuração encontrada:\n\nNome:\t{0}\nGUID:\t{1}\n\n Aguardando conexão do controle...",
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"ru_RU": "",
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"sv_SE": "",
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"sv_SE": "Konfiguration hittad:\n\nNamn:\t{0}\nGUID:\t{1}\n\n Väntar på anslutning till kontroller...",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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@ -13139,7 +13139,7 @@
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"pl_PL": "",
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"pt_BR": "Falha em atualizar a versão do Ryujinx recebida do servidor de atualização.",
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"ru_RU": "",
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"sv_SE": "",
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"sv_SE": "Det gick inte att konvertera Ryujinx-versionen som mottogs från uppdateringsservern.",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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@ -16564,7 +16564,7 @@
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"pl_PL": "",
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"pt_BR": "Se esta opção está ativada nas configurações customizadas, as configurações globais de entrada serão usadas.\n\nNas configurações globais: você pode ativar ou desativá-las se necessário; está configuração será herdada por qualquer nova configuração customizada criada.",
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"ru_RU": "Если эта опция включена в пользовательских настройках, будет использована глобальная конфигурация ввода.\n\nВ глобальных настройках: переключите эту опцию по своему усмотрению, это будет унаследовано для вновь созданых пользовательских конфигураций",
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"sv_SE": "",
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"sv_SE": "Om det här alternativet är aktiverat i anpassade inställningar kommer den globala inmatningskonfigurationen att användas.\n\nI de globala inställningarna: du kan aktivera eller inaktivera det efter behov; den här inställningen kommer att ärvas av alla nya anpassade konfigurationer som skapas.",
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"th_TH": "",
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"tr_TR": "",
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"uk_UA": "",
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@ -23439,7 +23439,7 @@
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"pl_PL": "",
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"pt_BR": "Ver Registro",
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"ru_RU": "",
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"sv_SE": "",
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"sv_SE": "Visa ändringslogg",
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"th_TH": "ด",
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"tr_TR": "",
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"uk_UA": "",
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@ -24539,7 +24539,7 @@
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"pl_PL": "Gry i Aplikacje",
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"pt_BR": "Jogos e Aplicativos",
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"ru_RU": "Игры и Приложения",
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"sv_SE": "Spel och Applikationer",
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"sv_SE": "Spel och applikationer",
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"th_TH": "",
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"tr_TR": "Oyunlar ve Uygulamalar",
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"uk_UA": "Ігри та Додатки",
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@ -24589,7 +24589,7 @@
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"pl_PL": "Problemy i Cechy",
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"pt_BR": "Problemas e Características",
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"ru_RU": "Проблемы и Особенности",
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"sv_SE": "Problem och Egenskaper",
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"sv_SE": "Problem och egenskaper",
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"th_TH": "",
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"tr_TR": "Sorunlar ve Özellikler",
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"uk_UA": "Проблеми та Особливості",
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@ -75,6 +75,7 @@ namespace Ryujinx.Ava.Systems
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private readonly long _ticksPerFrame;
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private readonly Stopwatch _chrono;
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private readonly Stopwatch _playTimer;
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private long _ticks;
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private readonly AccountManager _accountManager;
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@ -175,6 +176,7 @@ namespace Ryujinx.Ava.Systems
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_chrono = new Stopwatch();
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_ticksPerFrame = Stopwatch.Frequency / TargetFps;
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_playTimer = new Stopwatch();
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if (ApplicationPath.StartsWith("@SystemContent"))
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{
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@ -565,6 +567,7 @@ namespace Ryujinx.Ava.Systems
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public void Stop()
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{
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_isActive = false;
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_playTimer.Stop();
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}
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private void Exit()
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@ -616,7 +619,7 @@ namespace Ryujinx.Ava.Systems
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private void Dispose()
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{
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if (Device.Processes != null)
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MainWindowViewModel.UpdateGameMetadata(Device.Processes.ActiveApplication.ProgramIdText);
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MainWindowViewModel.UpdateGameMetadata(Device.Processes.ActiveApplication.ProgramIdText, _playTimer.Elapsed);
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ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
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ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
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@ -635,6 +638,7 @@ namespace Ryujinx.Ava.Systems
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_gpuCancellationTokenSource.Dispose();
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_chrono.Stop();
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_playTimer.Stop();
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}
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public void DisposeGpu()
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@ -868,6 +872,7 @@ namespace Ryujinx.Ava.Systems
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ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
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appMetadata => appMetadata.UpdatePreGame()
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);
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_playTimer.Start();
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return true;
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}
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@ -877,6 +882,7 @@ namespace Ryujinx.Ava.Systems
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Device?.System.TogglePauseEmulation(false);
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_viewModel.IsPaused = false;
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_playTimer.Start();
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_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI);
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Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed");
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}
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@ -886,6 +892,7 @@ namespace Ryujinx.Ava.Systems
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Device?.System.TogglePauseEmulation(true);
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_viewModel.IsPaused = true;
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_playTimer.Stop();
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_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, !ConfigurationState.Instance.ShowOldUI, LocaleManager.Instance[LocaleKeys.Paused]);
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Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
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}
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@ -33,19 +33,11 @@ namespace Ryujinx.Ava.Systems.AppLibrary
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/// <summary>
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/// Updates <see cref="LastPlayed"/> and <see cref="TimePlayed"/>. Call this after a game ends.
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/// </summary>
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public void UpdatePostGame()
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/// <param name="playTime">The active gameplay time this past session.</param>
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public void UpdatePostGame(TimeSpan playTime)
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{
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DateTime? prevLastPlayed = LastPlayed;
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UpdatePreGame();
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if (!prevLastPlayed.HasValue)
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{
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return;
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}
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TimeSpan diff = DateTime.UtcNow - prevLastPlayed.Value;
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double newTotalSeconds = TimePlayed.Add(diff).TotalSeconds;
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TimePlayed = TimeSpan.FromSeconds(Math.Round(newTotalSeconds, MidpointRounding.AwayFromZero));
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TimePlayed += playTime;
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}
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}
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}
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@ -1688,8 +1688,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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RendererHostControl.Focus();
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});
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public static void UpdateGameMetadata(string titleId)
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=> ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => appMetadata.UpdatePostGame());
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public static void UpdateGameMetadata(string titleId, TimeSpan playTime)
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=> ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata => appMetadata.UpdatePostGame(playTime));
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public void RefreshFirmwareStatus()
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{
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