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34 commits

Author SHA1 Message Date
Goodfeat
9cbe9c8bb5 Merge branch 'Master_PR' into 'master'
Improved interaction with "Input" settings.

See merge request ryubing/ryujinx!4
2025-03-30 23:04:26 -05:00
Goodfeat
6602693477 feature: add the ability to skip profile select dialog when opening games that use it
the skip behavior is done by passing the user id of the profile you have selected in Options > Manage User Profiles.

See merge request ryubing/ryujinx!9
2025-03-30 22:29:57 -05:00
Vova
5364360fee (Fix) Removing TurboMode hotkey didn't work 2025-03-27 16:51:19 +10:00
Vova
a67657e3ec Merge branch 'Master_PR' of https://git.ryujinx.app/Goodfeat/ryujinx into Master_PR 2025-03-27 15:07:04 +10:00
Vova
66acfcbed7 (Fix) Returned the ability to delete assigned hotkeys with the right mouse button 2025-03-27 15:06:43 +10:00
Goodfeat
53d1cfad32 Merge branch ryujinx:master into Master_PR 2025-03-25 09:03:09 +00:00
Goodfeat
d8086c605c Merge branch ryujinx:master into Master_PR 2025-03-20 22:11:09 +00:00
Goodfeat
40f759ae66 Merge branch ryujinx:master into Master_PR 2025-03-19 12:28:01 +00:00
Goodfeat
a1e2d24d84 Merge branch ryujinx:master into Master_PR 2025-03-16 12:57:11 +00:00
Goodfeat
ad3f6c2eac Merge branch ryujinx:master into Master_PR 2025-03-16 02:18:56 +00:00
Goodfeat
5f4ef9f9c8 Merge branch 'master' into 'Master_PR'
# Conflicts:
#   src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs
2025-03-15 10:13:00 +00:00
Goodfeat
7266f1812f Merge branch ryujinx:master into Master_PR 2025-03-14 13:24:26 +00:00
Goodfeat
fc9d42b8c3 Merge branch ryujinx:master into Master_PR 2025-03-13 23:27:54 +00:00
Vova
db08498a89 Addition: Device Name and ID are displayed when the controller is turned off, but the controller is configured.
Added the "Name" property for controllers.
Changed the controller setup message to be more informative.
2025-03-06 17:13:11 +10:00
Vova
7a43dcb513 Merge branch 'Master_PR' of https://github.com/Goodfeat/Ryujinx_alt into Master_PR 2025-03-06 14:52:48 +10:00
Vova
f2329d0e8a Fixed bug with turning off active gamepad (independent profiles)
When switching profiles, if the profile does not belong to the gamepad itself, the gamepad began to be displayed as turned off.
Fixed a bug where the return button did not return the initially selected gamepad
2025-03-06 14:52:30 +10:00
Vladimir Sokolov
3aa7ed661d
Merge branch 'master' into Master_PR 2025-03-06 11:44:18 +10:00
Vladimir Sokolov
6e824e44b8
Merge branch 'master' into Master_PR 2025-03-06 08:38:55 +10:00
Vladimir Sokolov
a964bf8f68
Merge branch 'master' into Master_PR 2025-03-05 19:12:19 +10:00
Vladimir Sokolov
89e4d287d6
Merge branch 'master' into Master_PR 2025-03-05 09:18:36 +10:00
Vladimir Sokolov
f34745a66c
Merge branch 'master' into Master_PR 2025-03-04 21:31:56 +10:00
Vladimir Sokolov
d5b7851c9b
Merge branch 'master' into Master_PR 2025-03-03 21:22:24 +10:00
Vova
1b7032b589 smal fix 2025-03-03 00:07:05 +10:00
Vova
e097ea71ff Fix: exclude device id when loading preset (independent presets)
fixed bug when selected gamepad disappears if another gamepad was disconnected
2025-03-02 23:49:40 +10:00
Vova
299f2144c8 Bug fixes, functionality improvements:
Now the profile changes immediately upon selection.
The icon for restoring settings has been changed.
A bug has been fixed where restoring settings did not restore the previously selected gamepad.
2025-03-02 19:07:49 +10:00
Vova
33e3ba9ff2 Fixed profiles on the input page:
- profiles are unlinked from controllers
- sometimes a new profile after saving changed to the previous one, had to select it again (fixed)
- when deleting, the profile now resets the name to "default"
2025-03-01 23:44:05 +10:00
Vladimir Sokolov
9dc36646c1
Merge branch 'master' into Master_PR 2025-02-28 20:54:11 +10:00
Vova
8eea75a6e8 Small fix 2025-02-23 16:44:10 +10:00
Vladimir Sokolov
57fbcc7aed
Merge branch 'master' into Master_PR 2025-02-23 16:18:11 +10:00
Vova
d1c15f3562 Fixed a bug with the (undo last changes) button in the gamepad settings 2025-02-23 16:16:43 +10:00
Vova
0423fad7ff Merge branch 'Master_PR' of https://github.com/Goodfeat/Ryujinx_alt into Master_PR 2025-02-23 16:04:12 +10:00
Vova
1951fe0077 Added the ability to delete assigned buttons with the right mouse button in the settings.
- for keyboard
- for hotkeys
2025-02-23 15:59:03 +10:00
Vladimir Sokolov
7fd5a63a5d
Merge branch 'master' into Master_PR 2025-02-23 14:18:24 +10:00
Vova
a0594e8169 Improved interaction with "Input" settings.
- paired devices have notifications that they are configured and require connection
- paired devices load the configuration when connected
- A notification appears when changing control configuration settings.
- Now control settings will be saved only when they are changed
- Added a button to roll back changes to the previously saved state
- Fixed a bug: when switching the "player", if the "input device" and "controller type" settings were changed, the save dialog box did not appear.
- "Motion", "Rumble" and "Led" also have events notifying about changes
2025-02-23 10:20:42 +10:00
20 changed files with 611 additions and 86 deletions

View file

@ -5372,6 +5372,31 @@
"zh_TW": "忽略控制器小程式"
}
},
{
"ID": "SettingsTabSystemSkipUserProfilesManager",
"Translations": {
"ar_SA": "تخطي مربع حوار 'إدارة الملفات الشخصية للمستخدم'",
"de_DE": "Überspringen des Dialogs 'Benutzerprofile verwalten'",
"el_GR": "Παράκαμψη διαλόγου 'Διαχείριση Προφίλ _Χρηστών'",
"en_US": "Skip dialog 'Manage User Profiles'",
"es_ES": "Omitir el diálogo 'Gestionar perfiles de usuario'",
"fr_FR": "Ignorer le dialogue 'Gérer les profils d'utilisateurs'",
"he_IL": "דילוג על הדיאלוג 'נהל פרופילי משתמש'",
"it_IT": "Salta la finestra di dialogo 'Gestisci i profili utente'",
"ja_JP": "「ユーザプロファイルを管理」ダイアログをスキップ",
"ko_KR": "'사용자 프로필 관리' 대화 상자 건너뛰기",
"no_NO": "Hopp over dialogen 'Administrere Brukerprofiler'",
"pl_PL": "Pomiń okno dialogowe 'Zarządzaj profilami użytkowników'",
"pt_BR": "Ignorar a caixa de diálogo 'Gerenciar Perfis de Usuário'",
"ru_RU": "Пропустить диалог 'Менеджер учётных записей'",
"sv_SE": "Hoppa över dialogen 'Hantera användarprofiler'",
"th_TH": "ข้ามหน้าต่างโต้ตอบ 'จัดการโปรไฟล์ผู้ใช้งาน'",
"tr_TR": "'Kullanıcı Profillerini Yönet' iletişim kutusunu atla",
"uk_UA": "Пропустити діалог 'Керувати профілями користувачів'",
"zh_CN": "跳过对话框“管理用户账户”",
"zh_TW": "略過對話框「管理使用者設定檔」"
}
},
{
"ID": "SettingsTabGraphics",
"Translations": {
@ -6997,6 +7022,31 @@
"zh_TW": "輸入裝置"
}
},
{
"ID": "ControllerSettingsWaitingConnectDevice",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Configuration found:\n\nName:\t{0}\nGUID:\t{1}\n\n Waiting for controller connection...",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ControllerSettingsRefresh",
"Translations": {
@ -7297,6 +7347,81 @@
"zh_TW": "新增"
}
},
{
"ID": "ControllerSettingsModifiedNotification",
"Translations": {
"ar_SA": "(تم التعديل!)",
"de_DE": "(modifiziert!)",
"el_GR": "(τροποποιημένο!)",
"en_US": "(Modified!)",
"es_ES": "(modificado!)",
"fr_FR": "(modifié!)",
"he_IL": "(שונה!)",
"it_IT": "(modificato!)",
"ja_JP": "(変更済み!)",
"ko_KR": "(수정됨!)",
"no_NO": "(modifisert!)",
"pl_PL": "(zmodyfikowane!)",
"pt_BR": "(modificado!)",
"ru_RU": "(изменено!)",
"sv_SE": "(ändrad!)",
"th_TH": "(แก้ไขแล้ว!)",
"tr_TR": "(değiştirildi!)",
"uk_UA": "(модифіковано!)",
"zh_CN": "(已修改!)",
"zh_TW": "(已修改!)"
}
},
{
"ID": "ControllerSettingsDisableDeviceForSaving",
"Translations": {
"ar_SA": "تم إعداد التحكم.\n\nفي انتظار اتصال وحدة التحكم...",
"de_DE": "Steuerung konfiguriert.\n\nWarten auf die Verbindung des Controllers...",
"el_GR": "Η διαχείριση έχει ρυθμιστεί.\n\nΑναμένεται σύνδεση του χειριστηρίου...",
"en_US": "Control configured.\n\nWaiting for controller connection...",
"es_ES": "Control configurado.\n\nEsperando la conexión del controlador...",
"fr_FR": "Contrôle configuré.\n\nEn attente de la connexion du contrôleur...",
"he_IL": "השליטה הוגדרה.\n\nממתין לחיבור הבקר...",
"it_IT": "Controllo configurato.\n\nIn attesa della connessione del controller...",
"ja_JP": "コントロールが設定されました。\n\nコントローラーの接続を待っています...",
"ko_KR": "제어가 설정되었습니다.\n\n컨트롤러 연결 대기 중...",
"no_NO": "Kontroll konfigurert.\n\nVenter på tilkobling av kontroller...",
"pl_PL": "Sterowanie skonfigurowane.\n\nOczekiwanie na połączenie kontrolera...",
"pt_BR": "Controle configurado.\n\nAguardando conexão do controle...",
"ru_RU": "Управление настроено.\n\nОжидается подключение контроллера...",
"sv_SE": "Kontroll konfigurerad.\n\nVäntar på anslutning av kontrollen...",
"th_TH": "การควบคุมได้รับการตั้งค่าแล้ว\n\nกำลังรอการเชื่อมต่อคอนโทรลเลอร์...",
"tr_TR": "Kontrol yapılandırıldı.\n\nKontrolcü bağlantısı bekleniyor...",
"uk_UA": "Керування налаштовано.\n\nОчікується підключення контролера...",
"zh_CN": "控制已配置。\n\n等待控制器连接...",
"zh_TW": "控制已設定。\n\n等待控制器連接..."
}
},
{
"ID": "ControllerSettingsUnlink",
"Translations": {
"ar_SA": "إلغاء الربط",
"de_DE": "Entkoppeln",
"el_GR": "Αποσύνδεση",
"en_US": "Unlink",
"es_ES": "Desvincular",
"fr_FR": "Dissocier",
"he_IL": "ניתוק קישור",
"it_IT": "Scollega",
"ja_JP": "リンク解除",
"ko_KR": "연결 해제",
"no_NO": "Frakoble",
"pl_PL": "Odłącz",
"pt_BR": "Desvincular",
"ru_RU": "Отвязать",
"sv_SE": "Koppla från",
"th_TH": "ยกเลิกการเชื่อมโยง",
"tr_TR": "Bağlantıyı Kes",
"uk_UA": "Відв'язати",
"zh_CN": "解除绑定",
"zh_TW": "解除綁定"
}
},
{
"ID": "ControllerSettingsRemove",
"Translations": {
@ -11947,6 +12072,31 @@
"zh_TW": "儲存設定檔"
}
},
{
"ID": "ControllerSettingsCancelCurrentChangesToolTip",
"Translations": {
"ar_SA": "إلغاء التغييرات الحالية",
"de_DE": "Aktuelle Änderungen abbrechen",
"el_GR": "Ακύρωση τρεχουσών αλλαγών",
"en_US": "Cancel current changes",
"es_ES": "Cancelar los cambios actuales",
"fr_FR": "Annuler les modifications en cours",
"he_IL": "ביטול השינויים הנוכחיים",
"it_IT": "Annulla le modifiche correnti",
"ja_JP": "現在の変更をキャンセル",
"ko_KR": "현재 변경 취소",
"no_NO": "Avbryt gjeldende endringer",
"pl_PL": "Anuluj bieżące zmiany",
"pt_BR": "Cancelar alterações atuais",
"ru_RU": "Отменить текущие изменения",
"sv_SE": "Avbryt aktuella ändringar",
"th_TH": "ยกเลิกการเปลี่ยนแปลงปัจจุบัน",
"tr_TR": "Geçerli değişiklikleri iptal et",
"uk_UA": "Скасувати поточні зміни",
"zh_CN": "取消当前更改",
"zh_TW": "取消當前變更"
}
},
{
"ID": "MenuBarFileToolsTakeScreenshot",
"Translations": {
@ -16772,6 +16922,31 @@
"zh_TW": "在模擬應用程式時如果遊戲手柄中斷連線則不會顯示控制器小程式。\n\n如果不確定請保持關閉狀態。"
}
},
{
"ID": "SkipUserProfilesTooltip",
"Translations": {
"ar_SA": "",
"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
"fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de charger la partie.",
"he_IL": "",
"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
"ko_KR": "이 옵션은 게임 플레이 중 '사용자 프로필 관리' 대화 상자를 건너뛰고, 미리 선택된 프로필을 사용합니다.\n\n프로필 전환은 '설정' - '사용자 프로필 관리'에서 찾을 수 있습니다. 게임 로드 전에 원하는 프로필을 선택하세요.",
"no_NO": "Dette alternativet hopper over dialogen 'Administrere Brukerprofiler' under spilling, og bruker en forhåndsvalgt profil.\n\nProfilbytte finnes i 'Innstillinger' - 'Administrer Brukerprofiler'. Velg ønsket profil før du laster spillet.",
"pl_PL": "Ta opcja pomija okno dialogowe 'Zarządzaj profilami użytkowników' podczas gry, używając wcześniej wybrany profil.\n\nPrzełączanie profili można znaleźć w 'Ustawienia' - 'Zarządzaj Profilami Użytkowników'. Wybierz żądany profil przed załadowaniem gry.",
"pt_BR": "Esta opção ignora a caixa de diálogo 'Gerenciar Perfis de Usuário' durante o jogo, usando um perfil pré-selecionado.\n\nO gerenciamento de perfis pode ser encontrado em 'Configurações' - 'Gerenciar Perfis de Usuários'. Selecione o perfil desejado antes de carregar o jogo.",
"ru_RU": "Эта опция пропускает диалоговое окно 'Менеджер учётных записей' во время игры, используя предварительно выбранный профиль.\n\nПереключение профилей можно найти в 'Параметры' - 'Менеджер учётных записей'. Выберите желаемый профиль перед загрузкой игры.",
"sv_SE": "Det här alternativet hoppar över dialogrutan 'Hantera användarprofiler' under spelet och använder en förvald profil.\n\nProfilväxling finns i 'Inställningar' - 'Hantera användarprofiler'. Välj önskad profil innan du laddar spelet.",
"th_TH": "ตัวเลือกนี้จะข้ามหน้าต่าง 'จัดการโปรไฟล์ผู้ใช้งาน' ระหว่างเล่นเกม โดยใช้โปรไฟล์ที่เลือกไว้ล่วงหน้า\n\nการสลับโปรไฟล์สามารถพบได้ใน 'ตั้งค่า' - 'จัดการโปรไฟล์ผู้ใช้งาน' เลือกโปรไฟล์ที่คุณต้องการก่อนโหลดเกม",
"tr_TR": "Bu seçenek, oyun sırasında 'Kullanıcı Profillerini Yönet' iletişim kutusunu atlar ve önceden seçilmiş bir profil kullanır.\n\nProfil değiştirme 'Seçenekler' - 'Kullanıcı Profillerini Yönet' bölümünde bulunur. Oyunu yüklemeden önce istediğiniz profili seçin.",
"uk_UA": "Ця опція пропускає діалогове вікно 'Керувати профілями користувачів' під час гри, використовуючи попередньо вибраний профіль.\n\nПеремикання профілів можна знайти в 'Налаштування' - 'Керувати профілями користувачів'. Виберіть потрібний профіль перед завантаженням гри.",
"zh_CN": "此选项跳过游戏过程中的“管理用户账户”对话框,使用预选的配置。\n\n可以在“设置” - “管理用户账户”中找到配置文件切换。 在加载游戏之前选择所需的配置文件。",
"zh_TW": "這個選項跳過遊戲過程中的「管理使用者設定檔」對話框,使用預先選取的設定。\n\n可以在「設定」-「管理使用者設定檔」中找到設定檔切換。 在載入遊戲前選擇您需要的設定檔。"
}
},
{
"ID": "GraphicsBackendThreadingTooltip",
"Translations": {
@ -24573,4 +24748,4 @@
}
}
]
}
}

View file

@ -21,6 +21,11 @@ namespace Ryujinx.Common.Configuration.Hid
/// </summary>
public string Id { get; set; }
/// <summary>
/// Controller name
/// </summary>
public string Name { get; set; }
/// <summary>
/// Controller's Type
/// </summary>

View file

@ -49,7 +49,6 @@
<TextBlock
Classes="globalConfigMarker"/>
</StackPanel>
</Border>
</Design.PreviewWith>
<Style Selector="DropDownButton">

View file

@ -150,7 +150,10 @@ namespace Ryujinx.Headless
if (NeedsOverride(nameof(IgnoreControllerApplet)))
IgnoreControllerApplet = configurationState.System.IgnoreControllerApplet;
if (NeedsOverride(nameof(SkipUserProfilesManager)))
SkipUserProfilesManager = configurationState.System.SkipUserProfilesManager;
return;
bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
@ -414,6 +417,9 @@ namespace Ryujinx.Headless
[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
public bool IgnoreControllerApplet { get; set; }
[Option("skip-user-profiles-manager", Required = false, Default = false, HelpText = "Enable skips the Profiles Manager popup during gameplay. Select the desired profile before starting the game")]
public bool SkipUserProfilesManager { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 68;
public const int CurrentVersion = 69;
/// <summary>
/// Version of the configuration file format
@ -187,6 +187,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public bool IgnoreApplet { get; set; }
/// <summary>
/// Skip user profiles manager dialog during gameplay(the used profile in the configuration will be selected)
/// </summary>
public bool SkipUserProfiles { get; set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>

View file

@ -103,6 +103,7 @@ namespace Ryujinx.Ava.Systems.Configuration
System.DramSize.Value = cff.DramSize;
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
@ -459,7 +460,8 @@ namespace Ryujinx.Ava.Systems.Configuration
TurboMode = Key.Unbound,
TurboModeWhileHeld = false
};
})
}),
(69, static cff => cff.SkipUserProfiles = false)
);
}
}

View file

@ -395,6 +395,11 @@ namespace Ryujinx.Ava.Systems.Configuration
/// </summary>
public ReactiveObject<bool> IgnoreControllerApplet { get; private set; }
/// <summary>
/// Skip User Profiles Manager
/// </summary>
public ReactiveObject<bool> SkipUserProfilesManager { get; private set; }
/// <summary>
/// Uses Hypervisor over JIT if available
/// </summary>
@ -445,6 +450,8 @@ namespace Ryujinx.Ava.Systems.Configuration
IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
IgnoreControllerApplet = new ReactiveObject<bool>();
IgnoreControllerApplet.LogChangesToValue(nameof(IgnoreControllerApplet));
SkipUserProfilesManager = new ReactiveObject<bool>();
SkipUserProfilesManager.LogChangesToValue(nameof(SkipUserProfilesManager));
AudioVolume = new ReactiveObject<float>();
AudioVolume.LogChangesToValue(nameof(AudioVolume));
UseHypervisor = new ReactiveObject<bool>();

View file

@ -82,6 +82,7 @@ namespace Ryujinx.Ava.Systems.Configuration
DramSize = System.DramSize,
IgnoreMissingServices = System.IgnoreMissingServices,
IgnoreApplet = System.IgnoreControllerApplet,
SkipUserProfiles = System.SkipUserProfilesManager,
UseHypervisor = System.UseHypervisor,
GuiColumns = new GuiColumns
{
@ -206,6 +207,7 @@ namespace Ryujinx.Ava.Systems.Configuration
System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
System.IgnoreMissingServices.Value = false;
System.IgnoreControllerApplet.Value = false;
System.SkipUserProfilesManager.Value = false;
System.UseHypervisor.Value = true;
Multiplayer.LanInterfaceId.Value = "0";
Multiplayer.Mode.Value = MultiplayerMode.Disabled;
@ -274,6 +276,7 @@ namespace Ryujinx.Ava.Systems.Configuration
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
Name = "Keyboard",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>

View file

@ -3,6 +3,7 @@ using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
@ -78,6 +79,13 @@ namespace Ryujinx.Ava.UI.Applet
public static async Task<(UserId Id, bool Result)> ShowInputDialog(ProfileSelectorDialogViewModel viewModel)
{
if (ConfigurationState.Instance.System.SkipUserProfilesManager)
{
UserId defaultId = viewModel.SelectedUserId;
return (defaultId, true);
}
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],

View file

@ -22,6 +22,8 @@ namespace Ryujinx.Ava.UI.Models.Input
public float StrongRumble { get; set; }
public string Id { get; set; }
public string Name { get; set; }
public ControllerType ControllerType { get; set; }
public PlayerIndex PlayerIndex { get; set; }
@ -111,6 +113,7 @@ namespace Ryujinx.Ava.UI.Models.Input
if (config != null)
{
Id = config.Id;
Name = config.Name;
ControllerType = config.ControllerType;
PlayerIndex = config.PlayerIndex;
@ -201,6 +204,7 @@ namespace Ryujinx.Ava.UI.Models.Input
StandardControllerInputConfig config = new()
{
Id = Id,
Name = Name,
Backend = InputBackendType.GamepadSDL2,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,

View file

@ -2,12 +2,14 @@ using CommunityToolkit.Mvvm.ComponentModel;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using System.Xml.Linq;
namespace Ryujinx.Ava.UI.Models.Input
{
public partial class KeyboardInputConfig : BaseModel
{
public string Id { get; set; }
public string Name { get; set; }
public ControllerType ControllerType { get; set; }
public PlayerIndex PlayerIndex { get; set; }
@ -53,6 +55,7 @@ namespace Ryujinx.Ava.UI.Models.Input
if (config != null)
{
Id = config.Id;
Name = config.Name;
ControllerType = config.ControllerType;
PlayerIndex = config.PlayerIndex;
@ -100,6 +103,7 @@ namespace Ryujinx.Ava.UI.Models.Input
StandardKeyboardInputConfig config = new()
{
Id = Id,
Name = Name,
Backend = InputBackendType.WindowKeyboard,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,

View file

@ -91,18 +91,21 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
public async void ShowMotionConfig()
{
{
await MotionInputView.Show(this);
ParentModel.IsModified = true;
}
public async void ShowRumbleConfig()
{
{
await RumbleInputView.Show(this);
ParentModel.IsModified = true;
}
public async void ShowLedConfig()
{
await LedInputView.Show(this);
ParentModel.IsModified = true;
}
public void OnParentModelChanged()

View file

@ -51,6 +51,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
private int _device;
private object _configViewModel;
[ObservableProperty] private string _profileName;
[ObservableProperty] private bool _notificationIsVisible; // Automatically call the NotificationView property with OnPropertyChanged()
[ObservableProperty] private string _notificationText; // Automatically call the NotificationText property with OnPropertyChanged()
private bool _isLoaded;
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@ -88,13 +90,40 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public bool IsKeyboard => !IsController;
public bool IsRight { get; set; }
public bool IsLeft { get; set; }
public string RevertDeviceId { get; set; }
public bool HasLed => SelectedGamepad.Features.HasFlag(GamepadFeaturesFlag.Led);
public bool CanClearLed => SelectedGamepad.Name.ContainsIgnoreCase("DualSense");
public bool IsModified { get; set; }
public bool _isChangeTrackingActive;
public bool _isModified;
public bool IsModified
{
get => _isModified;
set
{
_isModified = value;
OnPropertyChanged();
}
}
public event Action NotifyChangesEvent;
public string _profileChoose;
public string ProfileChoose
{
get => _profileChoose;
set
{
// When you select a profile, the settings from the profile will be applied.
// To save the settings, you still need to click the apply button
_profileChoose = value;
LoadProfile();
OnPropertyChanged();
}
}
public object ConfigViewModel
{
get => _configViewModel;
@ -120,14 +149,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
set
{
if (IsModified)
{
{
_playerIdChoose = value;
return;
}
IsModified = false;
_playerId = value;
_isChangeTrackingActive = false;
if (!Enum.IsDefined<PlayerIndex>(_playerId))
{
@ -135,13 +164,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
_isLoaded = false;
LoadConfiguration();
LoadDevice();
LoadProfiles();
RevertDeviceId = Devices[Device].Id;
_isLoaded = true;
_isChangeTrackingActive = true;
OnPropertyChanged();
}
}
@ -151,6 +180,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
get => _controller;
set
{
MarkAsChanged();
_controller = value;
if (_controller == -1)
@ -185,11 +216,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
IsLeft = false;
break;
}
LoadInputDriver();
LoadProfiles();
}
OnPropertyChanged();
NotifyChanges();
}
@ -229,6 +260,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
get => _device;
set
{
MarkAsChanged();
_device = value < 0 ? 0 : value;
if (_device >= Devices.Count)
@ -248,11 +281,13 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
FindPairedDeviceInConfigFile();
OnPropertyChanged();
NotifyChanges();
}
}
public InputConfig Config { get; set; }
public InputViewModel(UserControl owner) : this()
@ -274,6 +309,8 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
PlayerId = PlayerIndex.Player1;
}
_isChangeTrackingActive = true;
}
public InputViewModel()
@ -311,8 +348,50 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig), VisualStick);
}
FindPairedDeviceInConfigFile();
}
private void FindPairedDeviceInConfigFile()
{
// This function allows you to output a message about the device configuration found in the file
// NOTE: if the configuration is found, we display the message "Waiting for controller connection",
// but only if the id gamepad belongs to the selected player
NotificationIsVisible = Config != null && Devices.FirstOrDefault(d => d.Id == Config.Id).Id != Config.Id && Config.PlayerIndex == PlayerId;
if (NotificationIsVisible)
{
if (string.IsNullOrEmpty(Config.Name))
{
NotificationText = $"{LocaleManager.Instance[LocaleKeys.ControllerSettingsWaitingConnectDevice].Format("No information", Config.Id)}";
}
else
{
NotificationText = $"{LocaleManager.Instance[LocaleKeys.ControllerSettingsWaitingConnectDevice].Format(Config.Name, Config.Id)}";
}
}
}
private void MarkAsChanged()
{
//If tracking is active, then allow changing the modifier
if (!IsModified && _isChangeTrackingActive)
{
RevertDeviceId = Devices[Device].Id; // Remember the device to undo changes
IsModified = true;
}
}
public void UnlinkDevice()
{
// "Disabled" mode is available after unbinding the device
// NOTE: the IsModified flag to be able to apply the settings.
NotificationIsVisible = false;
IsModified = true;
}
public void LoadDevice()
{
if (Config == null || Config.Backend == InputBackendType.Invalid)
@ -378,14 +457,34 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
}
private void HandleOnGamepadDisconnected(string id)
private async void HandleOnGamepadDisconnected(string id)
{
Dispatcher.UIThread.Post(LoadDevices);
_isChangeTrackingActive = false; // Disable configuration change tracking
await Dispatcher.UIThread.InvokeAsync(() =>
{
LoadDevices();
IsModified = true;
RevertChanges();
FindPairedDeviceInConfigFile();
_isChangeTrackingActive = true; // Enable configuration change tracking
return System.Threading.Tasks.Task.CompletedTask;
});
}
private void HandleOnGamepadConnected(string id)
private async void HandleOnGamepadConnected(string id)
{
Dispatcher.UIThread.Post(LoadDevices);
_isChangeTrackingActive = false; // Disable configuration change tracking
await Dispatcher.UIThread.InvokeAsync(() =>
{
LoadDevices();
IsModified = true;
RevertChanges();
_isChangeTrackingActive = true;// Enable configuration change tracking
});
}
private string GetCurrentGamepadId()
@ -558,12 +657,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
if (activeDevice.Type == DeviceType.Keyboard)
{
string id = activeDevice.Id;
string name = activeDevice.Name;
config = new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = id,
Name = name,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
@ -613,12 +714,14 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
bool isNintendoStyle = Devices.ToList().FirstOrDefault(x => x.Id == activeDevice.Id).Name.Contains("Nintendo");
string id = activeDevice.Id.Split(" ")[0];
string name = activeDevice.Name;
config = new StandardControllerInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.GamepadSDL2,
Id = id,
Name = name,
ControllerType = ControllerType.ProController,
DeadzoneLeft = 0.1f,
DeadzoneRight = 0.1f,
@ -688,6 +791,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
return config;
}
public void LoadProfileButton()
{
LoadProfile();
IsModified = true;
}
public async void LoadProfile()
{
if (Device == 0)
@ -739,9 +848,11 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
{
_isLoaded = false;
config.Id = Config.Id; // Set current device id instead of changing device(independent profiles)
LoadConfiguration(config);
LoadDevice();
//LoadDevice(); This line of code hard-links profiles to controllers, the commented line allows profiles to be applied to all controllers
_isLoaded = true;
@ -751,54 +862,58 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
public async void SaveProfile()
{
if (Device == 0)
{
return;
}
if (Device == 0)
{
return;
}
if (ConfigViewModel == null)
{
return;
}
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileDefaultProfileOverwriteErrorMessage]);
if (ConfigViewModel == null)
{
return;
}
return;
}
else
{
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
if (ProfileName == LocaleManager.Instance[LocaleKeys.ControllerSettingsProfileDefault])
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileDefaultProfileOverwriteErrorMessage]);
if (validFileName)
{
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
return;
}
else
{
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
InputConfig config = null;
if (validFileName)
{
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
if (IsKeyboard)
{
config = (ConfigViewModel as KeyboardInputViewModel).Config.GetConfig();
}
else if (IsController)
{
config = (ConfigViewModel as ControllerInputViewModel).Config.GetConfig();
}
InputConfig config = null;
config.ControllerType = Controllers[_controller].Type;
if (IsKeyboard)
{
config = (ConfigViewModel as KeyboardInputViewModel).Config.GetConfig();
}
else if (IsController)
{
config = (ConfigViewModel as ControllerInputViewModel).Config.GetConfig();
}
string jsonString = JsonHelper.Serialize(config, _serializerContext.InputConfig);
config.ControllerType = Controllers[_controller].Type;
await File.WriteAllTextAsync(path, jsonString);
string jsonString = JsonHelper.Serialize(config, _serializerContext.InputConfig);
LoadProfiles();
await File.WriteAllTextAsync(path, jsonString);
LoadProfiles();
}
else
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
}
}
ProfileChoose = ProfileName; // Show new profile
}
else
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
}
}
}
public async void RemoveProfile()
@ -825,14 +940,33 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
}
LoadProfiles();
ProfileChoose = ProfilesList[0].ToString(); // Show default profile
}
}
public void RevertChanges()
{
Device = Devices.ToList().FindIndex(d => d.Id == RevertDeviceId);
LoadDevice();
LoadConfiguration();
OnPropertyChanged();
IsModified = false;
}
public void Save()
{
if (!IsModified)
{
return; //If the input settings were not touched, then do nothing
}
IsModified = false;
List<InputConfig> newConfig = [];
RevertDeviceId = Devices[Device].Id; // Remember selected device after saving
List <InputConfig> newConfig = [];
newConfig.AddRange(ConfigurationState.Instance.Hid.InputConfig.Value);
@ -862,6 +996,7 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
: (ConfigViewModel as ControllerInputViewModel).Config.GetConfig();
config.ControllerType = Controllers[_controller].Type;
config.PlayerIndex = _playerId;
config.Name = device.Name;
int i = newConfig.FindIndex(x => x.PlayerIndex == PlayerId);
if (i == -1)

View file

@ -133,6 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDiscordIntegration { get; set; }
public bool ShowConfirmExit { get; set; }
public bool IgnoreApplet { get; set; }
public bool SkipUserProfiles { get; set; }
public bool RememberWindowState { get; set; }
public bool ShowOldUI { get; set; }
public int HideCursor { get; set; }
@ -606,6 +607,7 @@ namespace Ryujinx.Ava.UI.ViewModels
DramSize = config.System.DramSize;
IgnoreMissingServices = config.System.IgnoreMissingServices;
IgnoreApplet = config.System.IgnoreControllerApplet;
SkipUserProfiles = config.System.SkipUserProfilesManager;
// CPU
EnablePptc = config.System.EnablePtc;
@ -709,6 +711,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.System.DramSize.Value = DramSize;
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
config.System.SkipUserProfilesManager.Value = SkipUserProfiles;
// CPU
config.System.EnablePtc.Value = EnablePptc;

View file

@ -64,8 +64,9 @@ namespace Ryujinx.Ava.UI.Views.Input
};
if (!float.IsNaN(_changeSlider) && _changeSlider != (float)check.Value)
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
{
FlagInputConfigChanged();
_changeSlider = (float)check.Value;
}
}
@ -75,7 +76,8 @@ namespace Ryujinx.Ava.UI.Views.Input
{
if (sender is CheckBox { IsPointerOver: true })
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
FlagInputConfigChanged();
_currentAssigner?.Cancel();
_currentAssigner = null;
}
@ -102,7 +104,7 @@ namespace Ryujinx.Ava.UI.Views.Input
this.Focus(NavigationMethod.Pointer);
PointerPressed += MouseClick;
ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
IKeyboard keyboard =
@ -115,7 +117,7 @@ namespace Ryujinx.Ava.UI.Views.Input
if (e.ButtonValue.HasValue)
{
Button buttonValue = e.ButtonValue.Value;
viewModel.ParentModel.IsModified = true;
FlagInputConfigChanged();
switch (button.Name)
{
@ -209,6 +211,11 @@ namespace Ryujinx.Ava.UI.Views.Input
}
}
private void FlagInputConfigChanged()
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
@ -232,7 +239,6 @@ namespace Ryujinx.Ava.UI.Views.Input
{
gamepad?.ClearLed();
}
_currentAssigner?.Cancel();
_currentAssigner = null;
}

View file

@ -41,13 +41,20 @@
Grid.Column="0"
Margin="2"
HorizontalAlignment="Stretch"
VerticalAlignment="Center" ColumnDefinitions="Auto,*">
<TextBlock
VerticalAlignment="Center" ColumnDefinitions="Auto,*,Auto">
<StackPanel
Orientation="Vertical"
Margin="5,0,10,0"
Width="90"
HorizontalAlignment="Left"
VerticalAlignment="Center"
Text="{ext:Locale ControllerSettingsPlayer}" />
Width="90">
<TextBlock
Text="{ext:Locale ControllerSettingsPlayer}" />
<TextBlock
Classes="pending"
Text ="{ext:Locale ControllerSettingsModifiedNotification}"
IsVisible="{Binding IsModified}"/>
</StackPanel>
<ComboBox
Grid.Column="1"
Name="PlayerIndexBox"
@ -62,6 +69,18 @@
</DataTemplate>
</ComboBox.ItemTemplate>
</ComboBox>
<Button
Grid.Column="2"
MinWidth="0"
Margin="5,0,0,0"
VerticalAlignment="Center"
ToolTip.Tip="{ext:Locale ControllerSettingsCancelCurrentChangesToolTip}"
Command="{Binding RevertChanges}">
<ui:SymbolIcon
Symbol="Undo"
FontSize="15"
Height="20" />
</Button>
</Grid>
<!-- Profile Selection -->
<Grid
@ -81,7 +100,8 @@
Name="ProfileBox"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
SelectedIndex="0"
SelectedItem="{Binding ProfileChoose, Mode=TwoWay}"
SelectionChanged="ComboBox_SelectionChanged"
ItemsSource="{Binding ProfilesList}"
Text="{Binding ProfileName, Mode=TwoWay}" />
<Button
@ -90,7 +110,7 @@
Margin="5,0,0,0"
VerticalAlignment="Center"
ToolTip.Tip="{ext:Locale ControllerSettingsLoadProfileToolTip}"
Command="{Binding LoadProfile}">
Command="{Binding LoadProfileButton}">
<ui:SymbolIcon
Symbol="View"
FontSize="15"
@ -148,7 +168,7 @@
MinWidth="0"
Margin="5,0,0,0"
VerticalAlignment="Center"
Command="{Binding LoadDevices}">
Command="{Binding LoadDevice}">
<ui:SymbolIcon
Symbol="Refresh"
FontSize="15"
@ -181,15 +201,37 @@
</Grid>
</Grid>
</StackPanel>
<ContentControl Content="{Binding ConfigViewModel}" IsVisible="{Binding ShowSettings}">
<ContentControl.DataTemplates>
<DataTemplate DataType="viewModels:ControllerInputViewModel">
<views:ControllerInputView />
</DataTemplate>
<DataTemplate DataType="viewModels:KeyboardInputViewModel">
<views:KeyboardInputView />
</DataTemplate>
</ContentControl.DataTemplates>
<ContentControl IsVisible="{Binding NotificationIsVisible}">
<ContentControl.Content>
<StackPanel>
<TextBlock
Margin="5,20,0,0"
Text="{Binding NotificationText}" />
<Button
MinWidth="0"
Width="90"
Height="27"
Margin="0,10,0,0"
VerticalAlignment="Center"
Command="{Binding UnlinkDevice}">
<TextBlock
Text="{ext:Locale ControllerSettingsUnlink}"
VerticalAlignment="Center"
HorizontalAlignment="Center" />
</Button>
</StackPanel>
</ContentControl.Content>
</ContentControl>
<ContentControl Content="{Binding ConfigViewModel}" IsVisible="{Binding ShowSettings}">
<ContentControl.DataTemplates>
<DataTemplate DataType="viewModels:ControllerInputViewModel">
<views:ControllerInputView />
</DataTemplate>
<DataTemplate DataType="viewModels:KeyboardInputViewModel">
<views:KeyboardInputView />
</DataTemplate>
</ContentControl.DataTemplates>
</ContentControl>
</StackPanel>
</UserControl>

View file

@ -1,4 +1,5 @@
using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
@ -62,14 +63,23 @@ namespace Ryujinx.Ava.UI.Views.Input
}
return;
}
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
ViewModel.IsModified = false;
}
ViewModel.PlayerId = ViewModel.PlayerIdChoose;
}
}
private void ComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (sender is FAComboBox faComboBox)
{
faComboBox.IsDropDownOpen = false;
ViewModel.IsModified = true;
}
}
public void Dispose()
{
ViewModel.Dispose();

View file

@ -9,6 +9,8 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System.Collections.Generic;
using System;
using Button = Ryujinx.Input.Button;
using Key = Ryujinx.Common.Configuration.Hid.Key;
@ -186,11 +188,63 @@ namespace Ryujinx.Ava.UI.Views.Input
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
bool shouldRemoveBinding = e.GetCurrentPoint(this).Properties.IsRightButtonPressed;
if (shouldRemoveBinding)
{
DeleteBind();
}
_currentAssigner?.Cancel(shouldUnbind);
PointerPressed -= MouseClick;
}
private void DeleteBind()
{
if (_currentAssigner != null)
{
Dictionary<string, Action> buttonActions = new Dictionary<string, Action>
{
{ "ButtonZl", () => ViewModel.Config.ButtonZl = Key.Unbound },
{ "ButtonL", () => ViewModel.Config.ButtonL = Key.Unbound },
{ "ButtonMinus", () => ViewModel.Config.ButtonMinus = Key.Unbound },
{ "LeftStickButton", () => ViewModel.Config.LeftStickButton = Key.Unbound },
{ "LeftStickUp", () => ViewModel.Config.LeftStickUp = Key.Unbound },
{ "LeftStickDown", () => ViewModel.Config.LeftStickDown = Key.Unbound },
{ "LeftStickRight", () => ViewModel.Config.LeftStickRight = Key.Unbound },
{ "LeftStickLeft", () => ViewModel.Config.LeftStickLeft = Key.Unbound },
{ "DpadUp", () => ViewModel.Config.DpadUp = Key.Unbound },
{ "DpadDown", () => ViewModel.Config.DpadDown = Key.Unbound },
{ "DpadLeft", () => ViewModel.Config.DpadLeft = Key.Unbound },
{ "DpadRight", () => ViewModel.Config.DpadRight = Key.Unbound },
{ "LeftButtonSr", () => ViewModel.Config.LeftButtonSr = Key.Unbound },
{ "LeftButtonSl", () => ViewModel.Config.LeftButtonSl = Key.Unbound },
{ "RightButtonSr", () => ViewModel.Config.RightButtonSr = Key.Unbound },
{ "RightButtonSl", () => ViewModel.Config.RightButtonSl = Key.Unbound },
{ "ButtonZr", () => ViewModel.Config.ButtonZr = Key.Unbound },
{ "ButtonR", () => ViewModel.Config.ButtonR = Key.Unbound },
{ "ButtonPlus", () => ViewModel.Config.ButtonPlus = Key.Unbound },
{ "ButtonA", () => ViewModel.Config.ButtonA = Key.Unbound },
{ "ButtonB", () => ViewModel.Config.ButtonB = Key.Unbound },
{ "ButtonX", () => ViewModel.Config.ButtonX = Key.Unbound },
{ "ButtonY", () => ViewModel.Config.ButtonY = Key.Unbound },
{ "RightStickButton", () => ViewModel.Config.RightStickButton = Key.Unbound },
{ "RightStickUp", () => ViewModel.Config.RightStickUp = Key.Unbound },
{ "RightStickDown", () => ViewModel.Config.RightStickDown = Key.Unbound },
{ "RightStickRight", () => ViewModel.Config.RightStickRight = Key.Unbound },
{ "RightStickLeft", () => ViewModel.Config.RightStickLeft = Key.Unbound }
};
if (buttonActions.TryGetValue(_currentAssigner.ToggledButton.Name, out Action action))
{
action();
ViewModel.ParentModel.IsModified = true;
}
}
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);

View file

@ -10,6 +10,8 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System.Collections.Generic;
using System;
using Button = Ryujinx.Input.Button;
using Key = Ryujinx.Common.Configuration.Hid.Key;
@ -45,6 +47,51 @@ namespace Ryujinx.Ava.UI.Views.Settings
}
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
bool shouldRemoveBinding = e.GetCurrentPoint(this).Properties.IsRightButtonPressed;
if (shouldRemoveBinding)
{
DeleteBind();
}
_currentAssigner?.Cancel(shouldUnbind);
PointerPressed -= MouseClick;
}
private void DeleteBind()
{
if (DataContext is not SettingsViewModel viewModel)
return;
if (_currentAssigner != null)
{
Dictionary<string, Action> buttonActions = new Dictionary<string, Action>
{
{ "ToggleVSyncMode", () => viewModel.KeyboardHotkey.ToggleVSyncMode = Key.Unbound },
{ "Screenshot", () => viewModel.KeyboardHotkey.Screenshot = Key.Unbound },
{ "ShowUI", () => viewModel.KeyboardHotkey.ShowUI = Key.Unbound },
{ "Pause", () => viewModel.KeyboardHotkey.Pause = Key.Unbound },
{ "ToggleMute", () => viewModel.KeyboardHotkey.ToggleMute = Key.Unbound },
{ "ResScaleUp", () => viewModel.KeyboardHotkey.ResScaleUp = Key.Unbound },
{ "ResScaleDown", () => viewModel.KeyboardHotkey.ResScaleDown = Key.Unbound },
{ "VolumeUp", () => viewModel.KeyboardHotkey.VolumeUp = Key.Unbound },
{ "VolumeDown", () => viewModel.KeyboardHotkey.VolumeDown = Key.Unbound },
{ "CustomVSyncIntervalIncrement", () => viewModel.KeyboardHotkey.CustomVSyncIntervalIncrement = Key.Unbound },
{ "CustomVSyncIntervalDecrement", () => viewModel.KeyboardHotkey.CustomVSyncIntervalDecrement = Key.Unbound },
{ "TurboMode", () => viewModel.KeyboardHotkey.TurboMode = Key.Unbound }
};
if (buttonActions.TryGetValue(_currentAssigner.ToggledButton.Name, out Action action))
{
action();
}
}
}
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
{
if (sender is ToggleButton button)
@ -62,6 +109,8 @@ namespace Ryujinx.Ava.UI.Views.Settings
this.Focus(NavigationMethod.Pointer);
PointerPressed += MouseClick;
IKeyboard keyboard = (IKeyboard)_avaloniaKeyboardDriver.GetGamepad("0");
IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);

View file

@ -328,6 +328,11 @@
ToolTip.Tip="{ext:Locale SettingsTabSystemEnableCustomVSyncIntervalTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemEnableCustomVSyncInterval}" />
</CheckBox>
<CheckBox
IsChecked="{Binding SkipUserProfiles}"
ToolTip.Tip="{ext:Locale SkipUserProfilesTooltip}">
<TextBlock Text="{ext:Locale SettingsTabSystemSkipUserProfilesManager}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Border>