ryujinx/src/Ryujinx.HLE/HOS/Services/Nfc/AmiiboDecryption/AmiiboMasterKey.cs
Jacobwasbeast 0adaa4cb96
Adds the ability to read and write to amiibo bin files (#348)
This introduces the ability to read and write game data and model
information from an Amiibo dump file (BIN format). Note that this
functionality requires the presence of a key_retail.bin file. For the
option to appear and function in the UI, ensure that the key_retail.bin
file is located in the <RyujinxData>/system folder.
2024-12-19 22:36:46 -06:00

42 lines
1.5 KiB
C#

using System;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
{
public class AmiiboMasterKey
{
public byte[] HmacKey { get; private set; } // 16 bytes
public byte[] TypeString { get; private set; } // 14 bytes
public byte Rfu { get; private set; } // 1 byte
public byte MagicSize { get; private set; } // 1 byte
public byte[] MagicBytes { get; private set; } // 16 bytes
public byte[] XorPad { get; private set; } // 32 bytes
public AmiiboMasterKey(byte[] data)
{
if (data.Length != 80)
throw new ArgumentException("Master key data must be 80 bytes.");
HmacKey = data.Take(16).ToArray();
TypeString = data.Skip(16).Take(14).ToArray();
Rfu = data[30];
MagicSize = data[31];
MagicBytes = data.Skip(32).Take(16).ToArray();
XorPad = data.Skip(48).Take(32).ToArray();
}
public static (AmiiboMasterKey DataKey, AmiiboMasterKey TagKey) FromCombinedBin(byte[] combinedBin)
{
if (combinedBin.Length != 160)
throw new ArgumentException($"Data is {combinedBin.Length} bytes (should be 160).");
byte[] dataBin = combinedBin.Take(80).ToArray();
byte[] tagBin = combinedBin.Skip(80).Take(80).ToArray();
AmiiboMasterKey dataKey = new AmiiboMasterKey(dataBin);
AmiiboMasterKey tagKey = new AmiiboMasterKey(tagBin);
return (dataKey, tagKey);
}
}
}