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![]() * Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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.. | ||
Types | ||
ChannelInitialization.cs | ||
NvHostChannelDeviceFile.cs | ||
NvHostGpuDeviceFile.cs |