ryujinx/src/Ryujinx.Graphics.Gpu
2025-06-25 20:23:43 +03:00
..
Engine Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)" 2025-06-15 20:45:26 -05:00
Image Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)" 2025-06-15 20:45:26 -05:00
Memory Fix ~3500 analyser issues 2025-05-30 17:08:34 -05:00
Shader Revert "Structural and Memory Safety Improvements, Analyzer Cleanup (ryubing/ryujinx!47)" 2025-06-15 20:45:26 -05:00
Synchronization gpu: Switch the 500ms timeout back to 1s 2025-02-01 19:21:19 -06:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
GpuContext.cs Overlays: Move the structure to Ryujinx/UI/Overlay (also no longer need to cross-pass locales) 2025-06-22 03:34:46 -05:00
GraphicsConfig.cs Fix ~3500 analyser issues 2025-05-30 17:08:34 -05:00
IOverlay.cs Overlays: Move the structure to Ryujinx/UI/Overlay (also no longer need to cross-pass locales) 2025-06-22 03:34:46 -05:00
IOverlayManager.cs Overlays: Move the structure to Ryujinx/UI/Overlay (also no longer need to cross-pass locales) 2025-06-22 03:34:46 -05:00
Ryujinx.Graphics.Gpu.csproj Overlay system 2025-06-22 03:34:46 -05:00
Window.cs Overlays: FlipY fix 2025-06-25 20:23:43 +03:00