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![]() * Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute |
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.. | ||
Applet | ||
Helper | ||
Widgets | ||
Windows | ||
MainWindow.cs | ||
MainWindow.glade | ||
OpenGLRenderer.cs | ||
OpenToolkitBindingsContext.cs | ||
RendererWidgetBase.cs | ||
SPBOpenGLContext.cs | ||
StatusUpdatedEventArgs.cs | ||
VulkanRenderer.cs |