ryujinx/src/Ryujinx/Ui/VulkanRenderer.cs
TSRBerry 0684b00b3c
[Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00

93 lines
2.9 KiB
C#

using Gdk;
using Ryujinx.Common.Configuration;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.Helper;
using SPB.Graphics.Vulkan;
using SPB.Platform.Metal;
using SPB.Platform.Win32;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
public partial class VulkanRenderer : RendererWidgetBase
{
public NativeWindowBase NativeWindow { get; private set; }
private UpdateBoundsCallbackDelegate _updateBoundsCallback;
public VulkanRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { }
private NativeWindowBase RetrieveNativeWindow()
{
if (OperatingSystem.IsWindows())
{
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new SimpleWin32Window(new NativeHandle(windowHandle));
}
else if (OperatingSystem.IsLinux())
{
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
}
else if (OperatingSystem.IsMacOS())
{
IntPtr metalLayer = MetalHelper.GetMetalLayer(Display, Window, out IntPtr nsView, out _updateBoundsCallback);
return new SimpleMetalWindow(new NativeHandle(nsView), new NativeHandle(metalLayer));
}
throw new NotImplementedException();
}
[LibraryImport("libgdk-3-0.dll")]
private static partial IntPtr gdk_win32_window_get_handle(IntPtr d);
[LibraryImport("libgdk-3.so.0")]
private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
[LibraryImport("libgdk-3.so.0")]
private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
protected override bool OnConfigureEvent(EventConfigure evnt)
{
if (NativeWindow == null)
{
NativeWindow = RetrieveNativeWindow();
WaitEvent.Set();
}
bool result = base.OnConfigureEvent(evnt);
_updateBoundsCallback?.Invoke(Window);
return result;
}
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
{
return VulkanHelper.CreateWindowSurface(instance, NativeWindow);
}
public override void InitializeRenderer() { }
public override void SwapBuffers() { }
protected override string GetGpuBackendName()
{
return "Vulkan";
}
protected override void Dispose(bool disposing)
{
Device?.DisposeGpu();
NpadManager.Dispose();
}
}
}